Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on F7.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from D7 to D6. our hero advances the pawn from D2 to D3, and right after that rat sets the knight on D8, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to E5, while our hero's pawn takes G3, leaving G2 behind.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from G6 to G5.

our hero advances the pawn from H2 to H4; then rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the pawn on C3.

From the dark, Rat pushes the pawn to C5, and our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from A2 to A3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to E2; then rat's king advances from G7 to G6.

our hero advances the king from E2 to D3, and right after that rat sets the knight on D8, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

From the dark, Rat pushes the knight to F7, while our hero's pawn takes F4, leaving F3 behind. Rat's pawn falls on F4 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from G3 to F4.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to E3, and right after that rat's king advances from H5 to G4.

our hero advances the pawn from G5 to G6; then rat sets the king on H3, watching every square. our hero claims the enemy knight by landing on F7.

From the dark, Rat pushes the king to G3. our hero's pawn crowns on F8 and becomes a queen.

Rat answers by moving the king from G3 to H2, while our hero slides the queen across the board, from F8 to G7. With dungeon cunning, Rat brings the king to H3.

With a steady hand, our hero brings the pawn to F5; then rat's king advances from H3 to H2. our hero advances the pawn from F5 to F6, and right after that rat sets the king on H1, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.

Rat answers by moving the king from H1 to H2. our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to H1. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 54 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 32% of the games on this floor.

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