Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from G5 to G6 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the bishop to B2, and right after that rat's knight advances from D7 to C5.

our hero advances the pawn from G2 to G3; then rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on D2.

Rat gives check with the pawn on C3.

our hero captures the enemy pawn: the king leaps from D2 to C3.

Rat answers by moving the king from E8 to D7, while our hero slides the king across the board, from C3 to D3. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the king to E4; then rat's knight advances from E6 to F4. our hero advances the king from E4 to F5.

Rat's pawn reaches E6 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F5 to G4.

From the dark, Rat pushes the knight to G6. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the king from D7 to E8. our hero captures the enemy knight: the king leaps from G5 to G6.

With dungeon cunning, Rat brings the king to F8. our hero gives check with the bishop on G7.

Rat's king advances from F8 to E7. our hero advances the pawn from G3 to G4; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to D7, and our hero's king takes F6, leaving G6 behind.

Rat answers by moving the king from D7 to E8, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to E5.

our hero captures the enemy pawn: the king leaps from F6 to E5.

Rat's king advances from E8 to D7. our hero advances the bishop from G7 to F6, and right after that rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the pawn to A4. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from E8 to D7. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the bishop to E7, and right after that rat's pawn advances from C6 to C5.

our hero advances the king from E5 to D5; then rat sets the king on B7, watching every square. our hero claims the enemy pawn by landing on C5.

From the dark, Rat pushes the king to C8. From F8, our hero's queen forces Rat to defend.

Rat answers by moving the king from C8 to B7, while our hero slides the bishop across the board, from E7 to D8. With dungeon cunning, Rat brings the king to A7.

our hero captures the enemy pawn: the bishop leaps from D8 to C7.

Rat's king advances from A7 to B7. From B8, our hero's queen forces Rat to defend.

Rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to B5.

From the dark, Rat pushes the king to A7. our hero gives check with the bishop on B8.

Rat answers by moving the king from A7 to A8, and our hero slides the queen across the board, from B5 to B6. With dungeon cunning, Rat brings the pawn to A3.

our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 0 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 48% of the games on this floor.

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