Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero answers with fury: the bishop leaps from H6 to C1 and captures the enemy queen.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

From C1 to H6, our hero's bishop swallows Slug's pawn.

Slug sets the knight on F1, watching every square. A clean strike: our hero's king topples the knight on F1.

From the dark, Slug pushes the bishop to C5, and right after that our hero's knight takes E2, leaving G1 behind. Slug answers by moving the pawn from C3 to C2; then our hero slides the knight across the board, from E2 to C3.

With dungeon cunning, Slug brings the bishop to D4. With a steady hand, our hero brings the knight to B5, and slug's king advances from E8 to F7.

our hero advances the knight from B5 to C7. In that instant, Backstab: one of Slug's pieces vanishes without a trace.

Slug sets the bishop on G1, watching every square. From F1 to G1, our hero's king swallows Slug's bishop.

Slug's pawn crowns on C1 and a hostile queen is born.

A clean strike: our hero's bishop topples the queen on C1.

Slug answers by moving the king from F7 to F6. our hero gives check with the knight on E8.

In that instant, Backstab: one of Slug's pieces vanishes without a trace.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the knight to D6, and slug's king advances from G6 to F6.

our hero advances the king from G1 to G2. Slug sets the pawn on H5, watching every square, and right after that without hurry or fear, our hero places the king on G3.

From the dark, Slug pushes the king to E7; then our hero's king takes H4, leaving G3 behind. Slug answers by moving the king from E7 to F6.

A clean strike: our hero's king topples the pawn on H5.

With dungeon cunning, Slug brings the king to G7. From H5 to G4, our hero's king swallows Slug's pawn.

Slug's pawn advances from E5 to E4, and right after that our hero advances the king from G4 to F4. Slug sets the king on F8, watching every square.

From F4 to E4, our hero's king swallows Slug's pawn.

From the dark, Slug pushes the pawn to E5. A clean strike: our hero's king topples the pawn on E5.

Slug answers by moving the king from F8 to G7. our hero slides the bishop across the board, from C1 to B2, while with dungeon cunning, Slug brings the king to H8.

Check: our hero tightens the net by bringing the king to F5.

Slug's king advances from H8 to G8; then our hero advances the king from F5 to F6. Slug sets the king on H8, watching every square.

From F7, our hero's king forces Slug to defend.

From the dark, Slug pushes the king to H7; then our hero's bishop takes C1, leaving B2 behind. Slug answers by moving the king from H7 to H8.

our hero slides the knight across the board, from D6 to F5, and with dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the knight to H4, while slug's king advances from H7 to H8.

our hero advances the knight from H4 to F3. Slug sets the king on H7, watching every square.

our hero gives check with the knight on G5.

From the dark, Slug pushes the king to H6. From E4, our hero's knight forces Slug to defend.

Slug answers by moving the king from H6 to H5. Check: our hero tightens the net by bringing the knight to G3.

With dungeon cunning, Slug brings the king to H4. our hero gives check with the knight on F5.

Slug's king advances from H4 to G4. From H6, our hero's knight forces Slug to defend.

Slug sets the king on G3, watching every square. Check: our hero tightens the net by bringing the knight to F5.

From the dark, Slug pushes the king to H3; then our hero's knight takes E3, leaving F5 behind. Slug answers by moving the king from H3 to G3.

From F1, our hero's knight forces Slug to defend.

With dungeon cunning, Slug brings the king to F3. Check: our hero tightens the net by bringing the knight to H2.

Slug's king advances from F3 to E2, and right after that our hero advances the bishop from C1 to H6. Slug sets the king on D1, watching every square; then without hurry or fear, our hero places the knight on F3.

From the dark, Slug pushes the king to E2, and right after that our hero's knight takes G5, leaving F3 behind. Slug answers by moving the king from E2 to F1.

our hero slides the bishop across the board, from H6 to F8, while with dungeon cunning, Slug brings the king to F2. From H3, our hero's knight forces Slug to defend.

Slug's king advances from F2 to F1; then our hero advances the knight from H3 to F4. Slug sets the king on F2, watching every square.

our hero gives check with the knight on H3.

From the dark, Slug pushes the king to F3. From G1, our hero's knight forces Slug to defend.

Slug answers by moving the king from F3 to G3. Check: our hero tightens the net by bringing the knight to E2.

With dungeon cunning, Slug brings the king to G4. With a steady hand, our hero brings the knight to D4, while slug's king advances from G4 to F4.

From E2, our hero's knight forces Slug to defend.

Slug sets the king on E4, watching every square. Check: our hero tightens the net by bringing the knight to G3.

From the dark, Slug pushes the king to D3, and right after that our hero's knight takes F5, leaving G3 behind. Slug answers by moving the king from D3 to E2.

From G3, our hero's knight forces Slug to defend.

With dungeon cunning, Slug brings the king to F2. Check: our hero tightens the net by bringing the knight to E4.

Slug's king advances from F2 to F1. our hero gives check with the knight on D2.

Slug sets the king on G1, watching every square. From F3, our hero's knight forces Slug to defend.

From the dark, Slug pushes the king to F1. Check: our hero tightens the net by bringing the knight to H2.

Slug answers by moving the king from F1 to E1. our hero gives check with the knight on F3.

With dungeon cunning, Slug brings the king to F1. From H2, our hero's knight forces Slug to defend.

Slug's king advances from F1 to G1. Check: our hero tightens the net by bringing the knight to F3.

Slug sets the king on F1, watching every square.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 34 s
Moves
112
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 0
Skills used
2

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (112 moves) lasted longer than 94% of the games on this floor.

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