Battle chronicle
The duel begins: our hero against Slug on floor 2.
With an adventurer's precision, our hero takes the rival pawn on G3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to H6.
Slug's pawn advances from C3 to C2. our hero advances the king from E1 to D2. Slug gives check with the knight on E4.
our hero captures the enemy pawn: the king leaps from D2 to C2.
From the dark, Slug pushes the king to D8, while our hero's king takes D3, leaving C2 behind. Check from Slug: the knight plants itself on F2.
our hero slides the king across the board, from D3 to E3. Slug gives check with the knight on D1.
With a steady hand, our hero brings the king to D2. From the shadows, Backstab. Slug loses a piece to our hero's blade.
Slug's pawn advances from G4 to G3; then our hero advances the king from D2 to E2. Slug sets the bishop on C7, watching every square.
Without hurry or fear, our hero places the king on F1, and from the dark, Slug pushes the pawn to D5. our hero's knight takes F3, leaving G1 behind, while slug answers by moving the king from D8 to E8.
our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Slug brings the bishop to D6.
our hero captures the enemy pawn: the knight leaps from G5 to E6.
our hero activates Backstab and silently removes a threat from Slug.
Slug's king advances from E8 to F7. Check: our hero tightens the net by bringing the knight to G5.
Slug sets the king on F6, watching every square. our hero captures the pawn on H7 and leaves Slug in check.
From the dark, Slug pushes the king to G6, and our hero's king takes G2, leaving F1 behind. Slug answers by moving the king from G6 to F7.
our hero captures the enemy pawn: the king leaps from G2 to G3.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the knight to G5; then slug's pawn advances from D5 to D4.
our hero advances the knight from G5 to E4. Slug sets the king on H7, watching every square, and without hurry or fear, our hero places the bishop on C1.
From the dark, Slug pushes the king to G7, while our hero's king takes F3, leaving G3 behind. Slug answers by moving the pawn from E7 to E6.
our hero slides the king across the board, from F3 to E2; then with dungeon cunning, Slug brings the king to H8. With a steady hand, our hero brings the bishop to B2, and right after that slug's king advances from H8 to G8.
our hero advances the king from E2 to D3. Slug sets the king on H8, watching every square, while without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the pawn to D3. our hero claims the enemy pawn by landing on D3.
Slug answers by moving the king from H8 to H7. our hero slides the king across the board, from D3 to C4, and right after that with dungeon cunning, Slug brings the king to H6.
With a steady hand, our hero brings the king to C5; then slug's king advances from H6 to H5. our hero advances the king from C5 to D6.
Slug sets the king on G6, watching every square. our hero claims the enemy pawn by landing on E6.
From the dark, Slug pushes the king to H7. our hero captures the enemy pawn: the king leaps from E6 to E5.
Slug answers by moving the king from H7 to H8. Check: our hero tightens the net by bringing the king to D6.
With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the king to E7, and right after that slug's king advances from H7 to H6.
From C1, our hero's bishop forces Slug to defend.
Slug sets the king on H5, watching every square. Check: our hero tightens the net by bringing the knight to G3.
From the dark, Slug pushes the king to G6, and our hero's king takes E6, leaving E7 behind. Slug answers by moving the king from G6 to G7.
From F5, our hero's knight forces Slug to defend.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the king to D7; then slug's king advances from F8 to G8.
our hero gives check with the knight on E7.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the knight on D5. From the dark, Slug pushes the king to G7.
Check: our hero tightens the net by bringing the bishop to B2.
Slug answers by moving the king from G7 to H6. our hero slides the king across the board, from D7 to E7; then with dungeon cunning, Slug brings the king to H7.
With a steady hand, our hero brings the king to F6, and right after that slug's king advances from H7 to H8. Check: our hero tightens the net by bringing the king to G6.
Slug sets the king on G8, watching every square, while without hurry or fear, our hero places the bishop on A3. From the dark, Slug pushes the king to H8, and our hero's knight takes E7, leaving D5 behind.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 7 min 45 s
- Moves
- 87
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
- Skills used
- 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (87 moves) lasted longer than 83% of the games on this floor.