Battle chronicle
The duel begins: our hero against Spider on floor 3.
A cruel blow: Spider's king captures our hero's queen on C7.
Checkmate! our hero topples Spider and claims victory.
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The battle, move by move
our hero's knight takes F3, leaving G1 behind. Spider answers by moving the knight from F6 to H7. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Spider brings the knight to G5. our hero captures the enemy pawn: the knight leaps from E5 to G6.
Spider's pawn advances from A4 to A3. our hero claims the enemy pawn by landing on A3.
Spider sets the pawn on C5, watching every square, and without hurry or fear, our hero places the pawn on F3. From the dark, Spider pushes the knight to G3, while our hero's pawn takes F4, leaving F3 behind.
Spider answers by moving the pawn from E7 to E6. our hero captures the enemy knight: the pawn leaps from F4 to G5.
With dungeon cunning, Spider brings the knight to E4. our hero claims the enemy pawn by landing on C5.
Spider's knight advances from E4 to F6. our hero captures the enemy knight: the pawn leaps from G5 to F6.
Spider sets the pawn on A5, watching every square. our hero claims the enemy pawn by landing on E3.
From the dark, Spider pushes the pawn to E5. our hero captures the enemy pawn: the knight leaps from G6 to E5.
Spider answers by moving the pawn from A5 to A4, while our hero slides the knight across the board, from E5 to C4. With dungeon cunning, Spider brings the king to D7.
With a steady hand, our hero brings the bishop to D2; then spider's king advances from D7 to E8. our hero claims the enemy pawn by landing on C3.
Spider sets the king on D8, watching every square, and without hurry or fear, our hero places the pawn on F7. From the dark, Spider pushes the pawn to A3.
our hero's pawn crowns on F8 and becomes a queen.
Spider answers by moving the king from D8 to D7, and our hero slides the queen across the board, from F8 to A8. With dungeon cunning, Spider brings the king to E6.
our hero claims the enemy pawn by landing on A3.
Spider's king advances from E6 to D7. Check: our hero tightens the net by bringing the queen to A7.
Spider sets the king on E6, watching every square, while without hurry or fear, our hero places the knight on B6. From the dark, Spider pushes the king to D6.
From C7, our hero's queen forces Spider to defend.
A cruel blow: Spider's king captures our hero's queen on C7.
our hero slides the pawn across the board, from E2 to E4, and right after that with dungeon cunning, Spider brings the king to D6. our hero gives check with the bishop on B4.
Spider's king advances from D6 to C6. our hero advances the knight from B6 to C4, and right after that spider sets the king on B5, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Spider pushes the king to A4, while our hero's pawn takes E6, leaving E5 behind.
Spider answers by moving the king from A4 to B5, and our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Spider brings the king to C6.
our hero's pawn crowns on E8 and becomes a queen.
Spider's king advances from C6 to C7. our hero advances the knight from C4 to E5; then spider sets the king on B7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Spider pushes the king to B6. Check: our hero tightens the net by bringing the pawn to C5.
Spider answers by moving the king from B6 to A6, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Spider brings the king to B6.
From C5, our hero's bishop forces Spider to defend.
A cruel blow: Spider's king captures our hero's bishop on C5.
our hero advances the pawn from C6 to C7, and right after that spider sets the king on B4, watching every square. our hero's pawn crowns on C8 and becomes a queen.
From the dark, Spider pushes the king to A3. From A4, our hero's queen forces Spider to defend.
Spider's king falls on A4 and tears the queen from our hero.
our hero slides the knight across the board, from E5 to C4; then with dungeon cunning, Spider brings the king to B5. our hero gives check with the queen on B7.
Spider's king advances from B5 to A4. From A6, our hero's queen forces Spider to defend.
Spider sets the king on B4, watching every square, while without hurry or fear, our hero places the knight on E3. From the dark, Spider pushes the king to B3, and our hero's king takes D2, leaving E1 behind.
Spider answers by moving the king from B3 to B4. From D5, our hero's knight forces Spider to defend.
With dungeon cunning, Spider brings the king to C5. With a steady hand, our hero brings the knight to C3; then spider's king advances from C5 to B4.
our hero gives check with the queen on D6.
Spider sets the king on C4, watching every square. From D5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to B4. Check: our hero tightens the net by bringing the queen to B5.
Spider answers by moving the king from B4 to A3. our hero gives check with the queen on A4.
With dungeon cunning, Spider brings the king to B2. Mate. our hero's queen on A2 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 4 s
- Moves
- 95
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 14 / 21
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (95 moves) lasted longer than 89% of the games on this floor.