Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy knight.
In the end, our hero delivers checkmate and Spider flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on C3.
Spider's knight advances from F6 to D5. our hero advances the knight from G1 to F3; then spider sets the pawn on C5, watching every square.
our hero claims the enemy pawn by landing on E5.
Spider's knight falls on C3 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from B2 to C3.
Spider answers by moving the pawn from C5 to C4. our hero claims the enemy pawn by landing on E3.
With dungeon cunning, Spider brings the pawn to G5. our hero captures the enemy pawn: the knight leaps from E5 to C4.
Spider's knight advances from E4 to D2. our hero claims the enemy knight by landing on D2.
Spider sets the pawn on G4, watching every square, and without hurry or fear, our hero places the knight on B6. From the dark, Spider pushes the king to F7.
our hero claims the enemy pawn by landing on A4.
Spider answers by moving the king from F7 to F6, and our hero slides the knight across the board, from A4 to C5. With dungeon cunning, Spider brings the king to G6.
our hero claims the enemy pawn by landing on A6.
Spider's pawn advances from G4 to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Spider sets the pawn on E6, watching every square, while without hurry or fear, our hero places the bishop on F4. From the dark, Spider pushes the king to G7, and our hero's knight takes C5, leaving A6 behind.
Spider answers by moving the king from G7 to G8. our hero claims the enemy pawn by landing on E6.
With dungeon cunning, Spider brings the king to F7. From G5, our hero's knight forces Spider to defend.
Spider's king advances from F7 to E7. our hero advances the king from D2 to D3, and right after that spider sets the king on F6, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Spider pushes the king to F5, while our hero's king takes D5, leaving D4 behind.
Spider answers by moving the king from F5 to G6, and our hero slides the pawn across the board, from C3 to C4. With dungeon cunning, Spider brings the king to H5.
With a steady hand, our hero brings the pawn to C5, and right after that spider's king advances from H5 to G4. our hero advances the pawn from C5 to C6; then spider sets the king on H5, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to G6. our hero's pawn crowns on C8 and becomes a queen.
Spider answers by moving the king from G6 to G7. From C7, our hero's queen forces Spider to defend.
With dungeon cunning, Spider brings the king to G6. With a steady hand, our hero brings the king to E5; then spider's king advances from G6 to H5.
our hero gives check with the queen on H7.
Spider sets the king on G4, watching every square. Mate. our hero's queen on H3 leaves Spider with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 955 finished games (411 wins, 153 losses, 391 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 43% of the games on this floor.