Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

Spider moves its knight from A4 to C3 and topples our hero's bishop!

In the end, our hero delivers checkmate and Spider flees the board.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider's king advances from E8 to D7. our hero advances the knight from G1 to F3, and spider sets the pawn on A3, watching every square.

By taking the pawn on E5, our hero drives Spider into check.

From the dark, Spider pushes the king to E8, and right after that our hero's bishop takes C1, leaving E3 behind. Spider answers by moving the pawn from C7 to C6.

A clean strike: our hero's bishop topples the pawn on A3.

With dungeon cunning, Spider brings the knight to D5. From E5 to C6, our hero's knight swallows Spider's pawn.

Spider's knight advances from D5 to E3. our hero advances the knight from C6 to B4, while spider sets the knight on D6, watching every square.

From B4 to A6, our hero's knight swallows Spider's pawn.

Spider captures the pawn on C2 and puts our hero in check.

our hero's king takes D1, leaving E1 behind. Spider answers by moving the king from E8 to D8, and right after that our hero slides the knight across the board, from A6 to B4.

With dungeon cunning, Spider brings the knight to C4. A clean strike: our hero's knight topples the knight on C2.

Spider's knight reaches B2 and threatens our hero's king.

our hero advances the king from D1 to C1, and spider sets the knight on A4, watching every square. Without hurry or fear, our hero places the bishop on B4.

From the dark, Spider pushes the king to E8. From B4 to C3, our hero's bishop swallows Spider's pawn.

Spider moves the knight from A4 to C3 and topples our hero's bishop.

our hero slides the king across the board, from C1 to D2, while with dungeon cunning, Spider brings the knight to D5. With a steady hand, our hero brings the pawn to H4, and spider's knight advances from D5 to F6.

our hero advances the knight from C2 to D4, while spider sets the knight on H7, watching every square. Without hurry or fear, our hero places the knight on F5.

From the dark, Spider pushes the king to D7; then our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the knight from H7 to F8, and right after that our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Spider brings the knight to H7. With a steady hand, our hero brings the pawn to E4, while spider's king advances from D7 to C8.

By taking the pawn on E7, our hero drives Spider into check.

Spider sets the king on D8, watching every square; then without hurry or fear, our hero places the knight on G6. From the dark, Spider pushes the king to E8, and right after that our hero's pawn takes E5, leaving E4 behind.

Spider answers by moving the knight from H7 to F8. A clean strike: our hero's knight topples the knight on F8.

Spider advances to F8 and claims our knight.

With a steady hand, our hero brings the pawn to E6, and spider's king advances from F8 to E7. our hero advances the pawn from H6 to H7, while spider sets the king on E8, watching every square.

Promotion: on H8, our hero turns a pawn into a queen.

From the dark, Spider pushes the king to E7. Check: our hero tightens the net by bringing the queen to H7.

Spider advances to E6 and claims our pawn.

our hero gives check with the queen on H6.

With dungeon cunning, Spider brings the king to D7. With a steady hand, our hero brings the king to D3, while spider's king advances from D7 to C7.

our hero advances the king from D3 to C4, and spider sets the king on D8, watching every square. Without hurry or fear, our hero places the king on C5.

From the dark, Spider pushes the king to D7. From H7, our hero's queen forces Spider to defend.

Spider answers by moving the king from D7 to E8; then our hero slides the king across the board, from C5 to C6. With dungeon cunning, Spider brings the king to D8.

With a steady hand, our hero brings the king to D6, and spider's king advances from D8 to E8. our hero advances the king from D6 to C7, while spider sets the king on F8, watching every square.

Check: our hero tightens the net by bringing the queen to H8.

From the dark, Spider pushes the king to F7; then our hero's king takes D6, leaving C7 behind. Spider answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from D6 to E5.

With dungeon cunning, Spider brings the king to F7. Check: our hero tightens the net by bringing the queen to H7.

Spider's king advances from F7 to F8. our hero advances the king from E5 to E6, and spider sets the king on E8, watching every square.

Mate. our hero's queen on H8 leaves Spider with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 55 s
Moves
85
How it ended
checkmate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
13 / 8
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 953 finished games (410 wins, 153 losses, 390 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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