Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero's king lands on C3 and defeats Slug's pawn!

The duel ends in a draw: our hero and Slug withdraw.

Loading…

The battle, move by move

With a steady hand, our hero brings the king to D1; then slug's knight advances from G3 to E4. our hero advances the king from D1 to C2, and right after that slug sets the knight on F6, watching every square.

our hero captures the enemy pawn: the king leaps from C2 to C3.

From the dark, Slug pushes the pawn to G3, while our hero's king takes D2, leaving C3 behind. Slug's bishop reaches B4 and threatens our hero's king.

our hero slides the king across the board, from D2 to E2; then with dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to F3, and right after that slug's bishop advances from B4 to C5.

our hero captures the enemy pawn: the king leaps from F3 to G3.

Slug's pawn reaches H4 and threatens our hero's king.

our hero claims the enemy pawn by landing on H4.

Check from Slug: the bishop plants itself on F2.

our hero's king takes H3, leaving H4 behind. Slug answers by moving the bishop from F2 to D4, while our hero slides the king across the board, from H3 to H4.

Slug's bishop reaches F2 and threatens our hero's king.

With a steady hand, our hero brings the king to G5. Check from Slug: the knight plants itself on E4.

our hero advances the king from G5 to G4, and right after that slug sets the bishop on C5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Slug pushes the knight to D6, while our hero's king takes G4, leaving F3 behind. Slug answers by moving the knight from D6 to E4, and our hero slides the king across the board, from G4 to H5.

Slug gives check with the knight on F6.

With a steady hand, our hero brings the king to G5, and right after that slug's king advances from E8 to F8. our hero advances the king from G5 to H6; then slug sets the pawn on E4, watching every square.

Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the pawn to E3, and our hero's king takes F4, leaving G5 behind.

Slug answers by moving the pawn from E3 to E2, while our hero slides the king across the board, from F4 to F3. On E1, Slug promotes and gains a reinforcing rook.

With a steady hand, our hero brings the king to G2; then slug's pawn advances from D7 to D6. our hero advances the king from G2 to H2, and right after that slug sets the rook on E5, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the bishop to B6, while our hero's king takes F3, leaving G2 behind.

Slug answers by moving the king from F8 to E8, and our hero slides the king across the board, from F3 to F4. With dungeon cunning, Slug brings the rook to A5.

With a steady hand, our hero brings the king to F3, and right after that slug's pawn advances from E6 to E5. our hero advances the king from F3 to E2; then slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to E8, and our hero's king takes C4, leaving D3 behind.

Check from Slug: the rook plants itself on C5.

our hero slides the king across the board, from C4 to B4, and right after that with dungeon cunning, Slug brings the rook to C2. With a steady hand, our hero brings the king to B3; then slug's rook advances from C2 to C8.

our hero advances the king from B3 to B4, and right after that slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on B5.

From the dark, Slug pushes the bishop to C5, while our hero's king takes C4, leaving B5 behind. Slug answers by moving the rook from C8 to A8, and our hero slides the king across the board, from C4 to B5.

With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to C6, and right after that slug's pawn advances from H5 to H4.

our hero advances the king from C6 to C7; then slug sets the rook on A3, watching every square. Without hurry or fear, our hero places the king on C6.

From the dark, Slug pushes the rook to B3, and our hero's king takes C7, leaving C6 behind. Slug answers by moving the pawn from H4 to H3, while our hero slides the king across the board, from C7 to C8.

With dungeon cunning, Slug brings the knight to D5.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
80
How it ended
stalemate
Captures (hero / opponent)
3 / 0
Material captured (hero / opponent)
3 / 0
First capture
move 2

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 77% of the games on this floor.

More from floor 2