Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on E3 and defeats Slug's pawn!
our hero falls to Slug's mate. The dungeon does not forgive.
Loading…
The battle, move by move
Without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the pawn to E4, and our hero's king takes E3, leaving F2 behind.
Slug answers by moving the bishop from D6 to A3, while our hero slides the king across the board, from E3 to D4. With dungeon cunning, Slug brings the bishop to B4.
With a steady hand, our hero brings the king to C4; then slug's bishop advances from B4 to A5. our hero advances the king from C4 to B3, and right after that slug sets the pawn on E3, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the knight to F1, while our hero's king takes D3, leaving C2 behind.
Slug answers by moving the pawn from D7 to D5, and our hero slides the king across the board, from D3 to C2. With dungeon cunning, Slug brings the pawn to G3.
With a steady hand, our hero brings the king to D1, and right after that slug's pawn advances from G3 to G2. our hero advances the king from D1 to E2; then slug sets the bishop on B4, watching every square.
Without hurry or fear, our hero places the king on F3. On G1, Slug promotes and gains a reinforcing queen.
our hero's king takes E2, leaving F3 behind. Slug gives check with the knight on G3.
our hero slides the king across the board, from E2 to D3. Slug's queen reaches D1 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from D3 to E3.
Slug's bishop advances from B4 to A3. our hero advances the king from E3 to F2, and right after that slug sets the bishop on D6, watching every square.
Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the pawn to C2, while our hero's king takes F2, leaving G2 behind.
Slug answers by moving the bishop from D6 to C7, and our hero slides the king across the board, from F2 to E3. On C1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to F2. Slug's edge falls on F1 and it is mate against our hero.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 38
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 1 / 0
- First capture
- move 13
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (38 moves) lasted longer than 20% of the games on this floor.