Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on D4.
Draw. The dungeon keeps the names of our hero and Slug.
Loading…
The battle, move by move
our hero advances the king from E1 to D1, and right after that slug sets the knight on E4, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Slug pushes the knight to F2. our hero claims the enemy pawn by landing on C3.
Slug's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from C3 to D3; then with dungeon cunning, Slug brings the bishop to C7. our hero claims the enemy knight by landing on E4.
Slug's bishop advances from C7 to D6. our hero advances the king from E4 to E3.
Slug's bishop reaches C5 and threatens our hero's king.
Without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the pawn to G3, and our hero's king takes F3, leaving E4 behind.
Slug gives check with the pawn on E4.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the king to F4; then slug's pawn advances from D7 to D5.
our hero advances the king from F4 to E5. Slug gives check with the bishop on D4.
our hero captures the enemy bishop: the king leaps from E5 to D4.
From the dark, Slug pushes the king to F6, while our hero's king takes E3, leaving D4 behind. Slug answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from E3 to F2.
With dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to G3. Slug's pawn reaches H4 and threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G3 to H4.
Slug sets the king on G6, watching every square, while without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the pawn to D4, and our hero's king takes G3, leaving G4 behind.
Slug answers by moving the king from G6 to G5, while our hero slides the king across the board, from G3 to F2. Check from Slug: the pawn plants itself on E3.
With a steady hand, our hero brings the king to E2; then slug's king advances from G5 to F4. our hero advances the king from E2 to D3, and right after that slug sets the king on F3, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the pawn to E4, while our hero's king takes D1, leaving C2 behind.
Slug gives check with the pawn on E2.
our hero slides the king across the board, from D1 to D2; then with dungeon cunning, Slug brings the pawn to H5. With a steady hand, our hero brings the king to E1, and right after that slug's pawn advances from E7 to E6.
our hero advances the king from E1 to D2. Slug gives check with the pawn on E3.
Without hurry or fear, our hero places the king on D3. On E1, Slug promotes and gains a reinforcing bishop.
our hero captures the enemy pawn: the king leaps from D3 to D4.
Slug answers by moving the pawn from H5 to H4, while our hero slides the king across the board, from D4 to D3. With dungeon cunning, Slug brings the bishop to C3.
our hero captures the enemy bishop: the king leaps from D3 to C3.
Slug's pawn advances from E3 to E2. our hero advances the king from C3 to D2, and right after that slug sets the king on G4, watching every square.
our hero captures the enemy pawn: the king leaps from D2 to E2.
From the dark, Slug pushes the king to G5, while our hero's king takes F3, leaving E2 behind. Slug answers by moving the pawn from H4 to H3, and our hero slides the king across the board, from F3 to G3.
With dungeon cunning, Slug brings the king to F5. our hero claims the enemy pawn by landing on H3.
Slug's king advances from F5 to F4. our hero advances the king from H3 to H4; then slug sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on G5. From the dark, Slug pushes the king to E4, and our hero's king takes F6, leaving G5 behind.
Slug answers by moving the pawn from E6 to E5, while our hero slides the king across the board, from F6 to E6. With dungeon cunning, Slug brings the king to F3.
our hero captures the enemy pawn: the king leaps from E6 to E5.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 51 s
- Moves
- 79
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 2
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.