Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the king leaps from G4 to H3 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

With dungeon cunning, Rat brings the knight to B8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from E7 to E6. our hero advances the pawn from A3 to A4, and right after that rat sets the knight on A6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind.

Rat answers by moving the king from E8 to F8, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E7.

our hero claims the enemy pawn by landing on C4.

Rat's pawn advances from E6 to E5. our hero advances the pawn from F2 to F3; then rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to E6, and our hero's pawn takes E3, leaving E2 behind.

Rat answers by moving the pawn from C6 to C5, while our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the king to D6.

With a steady hand, our hero brings the king to F2; then rat's knight advances from A6 to B8. our hero advances the king from F2 to E2, and right after that rat sets the knight on D7, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to C6, while our hero's king takes E2, leaving F2 behind.

Rat answers by moving the knight from D7 to F8, and our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Rat brings the knight to E6.

With a steady hand, our hero brings the king to E3, and right after that rat's knight advances from E6 to F8. our hero advances the king from E3 to E2; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the knight to E6, and our hero's king takes E3, leaving D3 behind.

Rat answers by moving the king from E7 to D7, while our hero slides the pawn across the board, from F3 to F4. After toppling the pawn on F4, Rat threatens our hero's king.

With a steady hand, our hero brings the king to F3; then rat's king advances from D7 to C7. our hero advances the pawn from E4 to E5, and right after that rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to G5. our hero claims the enemy pawn by landing on G5.

Rat answers by moving the pawn from F4 to F3. our hero captures the enemy pawn: the king leaps from E4 to F3.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to G6, and right after that rat's king advances from D7 to E7.

our hero advances the king from F3 to E4. Rat's knight reaches G5 and threatens our hero's king.

Without hurry or fear, our hero places the king on F4. Check from Rat: the knight plants itself on H3.

our hero's king takes G4, leaving F4 behind. Rat answers by moving the king from E7 to F8. our hero claims the enemy knight by landing on H3.

With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G4.

A cruel blow: Rat's king captures our hero's pawn on G6.

our hero advances the king from G4 to F4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the king to G6, while our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G6 to G7, and our hero slides the king across the board, from E4 to E5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from F8 to E7.

our hero advances the king from F5 to E5; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on F6.

From the dark, Rat pushes the king to D8, and our hero's king takes F7, leaving F6 behind. Rat answers by moving the king from D8 to C7, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to B7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from B7 to C7. our hero advances the queen from E8 to E4, and right after that rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on E5. From the dark, Rat pushes the king to A7. our hero captures the pawn on C5 and leaves Rat in check.

Rat answers by moving the king from A7 to A8. our hero captures the pawn on A5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the queen to C5, and right after that rat's king advances from B8 to B7.

our hero advances the pawn from A4 to A5; then rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A6.

From the dark, Rat pushes the king to B8. our hero captures the enemy pawn: the queen leaps from C5 to C6.

Rat answers by moving the king from B8 to A7. From D7, our hero's queen forces Rat to defend.

Rat's king falls on A6 and tears the pawn from our hero.

With a steady hand, our hero brings the queen to D5; then rat's king advances from A6 to A7. our hero gives check with the queen on C5.

Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to B7, while our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from B7 to A8, and our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to B8.

With a steady hand, our hero brings the queen to C6, and right after that rat's king advances from B8 to A7. our hero advances the pawn from C4 to C5; then rat sets the king on B8, watching every square.

our hero gives check with the queen on B5.

From the dark, Rat pushes the king to A8, and our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from A8 to A7, while our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to A8. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from A8 to A7. From D7, our hero's queen forces Rat to defend.

Rat sets the king on A8, watching every square, and without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to B8.

our hero gives check with the queen on D6.

Rat answers by moving the king from B8 to A8. From D8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to A7. Check: our hero tightens the net by bringing the queen to C5.

Rat's king falls on A6 and tears the pawn from our hero.

our hero advances the pawn from C3 to C4; then rat sets the king on B7, watching every square. Without hurry or fear, our hero places the queen on A5.

From the dark, Rat pushes the king to C6, and our hero's queen takes B4, leaving A5 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 46 s
Moves
141
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 5
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (141 moves) lasted longer than 94% of the games on this floor.

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