Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's queen lands on B8 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to B6, while our hero's king takes D2, leaving E1 behind.
Rat answers by moving the knight from B6 to D7. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F3, and right after that rat's pawn advances from G4 to G3.
our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat sets the pawn on C5, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to F6, and our hero's pawn takes F4, leaving F3 behind.
Rat answers by moving the knight from D7 to B8, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the pawn to E5.
our hero captures the pawn on E5 and leaves Rat in check.
Rat's king advances from F6 to E6. our hero advances the king from D3 to E4, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to A4, while our hero's king takes D5, leaving E4 behind.
Rat answers by moving the knight from B8 to A6. our hero gives check with the pawn on E6.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to C6, and right after that rat's king advances from G7 to G8.
our hero advances the king from C6 to D7; then rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E7.
From the dark, Rat pushes the king to H7. our hero's pawn crowns on E8 and becomes a queen.
Rat gives check with the knight on B8.
our hero claims the enemy knight by landing on B8.
With dungeon cunning, Rat brings the pawn to C6. our hero gives check with the queen on H2.
Rat's king advances from H7 to G8. our hero advances the queen from H2 to H6, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the queen on H8.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 28 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 5 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.