Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's pawn!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to H4; then rat's king advances from E8 to F7.
our hero advances the pawn from G2 to G4, and right after that rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Rat pushes the king to H7, while our hero's pawn takes F4, leaving F2 behind. Rat's pawn falls on F4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to F4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from D7 to D5.
our hero advances the pawn from D2 to D3; then rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to H8, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the pawn from D5 to D4, while our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to G5; then rat's pawn advances from C6 to C5.
our hero claims the enemy pawn by landing on C4.
Rat sets the pawn on A4, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the pawn to D3.
our hero claims the enemy pawn by landing on D3.
Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from F2 to F3. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the king to F4, and right after that rat's king advances from G8 to H8. our hero advances the king from F4 to F5; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to F8, and our hero's pawn takes H7, leaving H6 behind.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to D8.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from D8 to C7. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on D7, watching every square. Mate. our hero's queen on D8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 5 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.