Battle chronicle
In the depths of Sewers, our hero faces Rat.
With an adventurer's precision, our hero takes the rival queen on H3.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero slides the pawn across the board, from E2 to E4, and with dungeon cunning, Rat brings the pawn to E5. A clean strike: our hero's pawn topples the pawn on A3.
Rat's king advances from E8 to F7. our hero advances the pawn from C2 to C4, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to D8, and right after that our hero's king takes E2, leaving E1 behind.
Rat answers by moving the knight from D8 to C6; then our hero slides the king across the board, from E2 to D3. With dungeon cunning, Rat brings the knight to D4.
With a steady hand, our hero brings the king to E3, and rat's pawn advances from G6 to G5. our hero advances the pawn from G2 to G4, while rat sets the pawn on D6, watching every square.
Without hurry or fear, our hero places the pawn on A3. From the dark, Rat pushes the king to F6; then our hero's pawn takes F3, leaving F2 behind.
Check from Rat: the knight plants itself on C2.
our hero slides the king across the board, from E3 to E2. Rat gives check with the knight on D4.
With a steady hand, our hero brings the king to D3, while rat's knight advances from D4 to E2. From D3 to E2, our hero's king swallows Rat's knight.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G8, and right after that our hero's king takes C3, leaving D3 behind.
Rat answers by moving the king from G8 to H8; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to H7.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from D6 to C5 and topples our hero's pawn.
our hero advances the king from C3 to B3, while rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on H3.
From the dark, Rat pushes the king to H8; then our hero's king takes C2, leaving B3 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the king across the board, from C2 to D2.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the king to E3, while rat's king advances from G8 to H7.
our hero advances the pawn from F3 to F4, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on F3.
Rat advances to F4 and claims our pawn.
our hero's king takes E2, leaving F3 behind. Rat answers by moving the king from H6 to H7; then our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Rat brings the king to H6. With a steady hand, our hero brings the pawn to H4, and rat's king advances from H6 to H7.
our hero advances the pawn from H4 to H5, while rat sets the king on H6, watching every square. From G5, our hero's pawn forces Rat to defend.
Rat moves the king from H6 to H5 and topples our hero's pawn.
our hero's king takes G2, leaving F3 behind. Rat answers by moving the king from H5 to G4, and right after that our hero slides the king across the board, from G2 to F2.
Rat moves the king from G4 to G5 and topples our hero's pawn.
With a steady hand, our hero brings the king to G2, while rat's king advances from G5 to G4. our hero advances the king from G2 to H2, and rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the king on H3. From the dark, Rat pushes the king to F6, and right after that our hero's king takes G4, leaving H3 behind.
Rat answers by moving the king from F6 to E6; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the king to F5, and rat's pawn advances from F4 to F3. A clean strike: our hero's king topples the pawn on E5.
Rat sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Rat pushes the pawn to F2; then our hero's king takes F3, leaving F4 behind.
Rat's pawn crowns on F1 and a hostile queen is born.
our hero slides the king across the board, from F3 to G3. Rat gives check with the queen on H3.
A clean strike: our hero's king topples the queen on H3.
Rat's king advances from C7 to D8. our hero advances the king from H3 to G4, and rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on F5. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes E5, leaving E4 behind.
Rat answers by moving the king from F7 to F8; then our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the king to E5, and rat's king advances from E7 to D8. our hero advances the king from E5 to D6, while rat sets the king on C8, watching every square.
From D6 to C6, our hero's king swallows Rat's pawn.
From the dark, Rat pushes the king to D8; then our hero's king takes D6, leaving C6 behind. Rat answers by moving the king from D8 to E8.
From D6 to C5, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to D6, while rat's king advances from F8 to E8.
our hero advances the pawn from C4 to C5, and rat sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on C6.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from E8 to F8.
Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to E7, and rat's king advances from G7 to F6.
Promotion: on E8, our hero turns a pawn into a queen.
Rat sets the king on G7, watching every square. From E7, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the queen to E6.
Rat answers by moving the king from G6 to H5, and right after that our hero slides the king across the board, from D6 to E5.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 10 s
- Moves
- 121
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 4
- Material captured (hero / opponent)
- 17 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (121 moves) lasted longer than 89% of the games on this floor.