Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

our hero's king lands on A1 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero advances the king from E1 to D1. Rat advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to D6; then our hero's bishop takes A3, leaving B2 behind. Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the bishop across the board, from A3 to B2.

With dungeon cunning, Rat brings the pawn to D5. A clean strike: our hero's bishop topples the pawn on E5.

Rat's pawn advances from A5 to A4. From E5 to C7, our hero's bishop swallows Rat's pawn.

Rat sets the pawn on A3, watching every square; then without hurry or fear, our hero places the bishop on B6. From the dark, Rat pushes the pawn to C4, and right after that our hero's bishop takes A5, leaving B6 behind.

Rat answers by moving the pawn from A3 to A2; then our hero slides the bishop across the board, from A5 to C3. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to C2, and rat's king advances from D7 to D6. our hero advances the king from C2 to B2.

Rat's pawn crowns on A1 and a hostile queen is born.

From B2 to A1, our hero's king swallows Rat's queen.

From the dark, Rat pushes the king to C5; then our hero's bishop takes B2, leaving C3 behind. Rat answers by moving the king from C5 to B4, and right after that our hero slides the bishop across the board, from B2 to C1.

With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to E3, while rat's king advances from B4 to C4.

our hero advances the bishop from C1 to A3, and rat sets the king on B3, watching every square. Without hurry or fear, our hero places the bishop on D6.

From the dark, Rat pushes the king to A4, and right after that our hero's bishop takes E5, leaving D6 behind. Rat answers by moving the king from A4 to B3; then our hero slides the king across the board, from A1 to B1.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to C1, and rat's pawn advances from G5 to G4.

our hero advances the king from C1 to B1, while rat sets the king on A4, watching every square. From E5 to C3, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the king to B3; then our hero's bishop takes F6, leaving C3 behind. Rat answers by moving the pawn from G4 to G3, and right after that our hero slides the bishop across the board, from F6 to H4.

With dungeon cunning, Rat brings the pawn to C5. A clean strike: our hero's bishop topples the pawn on G3.

Rat's king advances from B3 to C4. our hero advances the pawn from E3 to E4, and rat sets the king on D4, watching every square.

Without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the pawn to C4, and right after that our hero's king takes A3, leaving A2 behind.

Rat answers by moving the king from D4 to C5; then our hero slides the bishop across the board, from G3 to B8. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the bishop to A7, and rat's king advances from C6 to B7. our hero advances the bishop from A7 to D4.

Rat advances to E4 and claims our pawn.

Without hurry or fear, our hero places the bishop on F6. From the dark, Rat pushes the king to A7; then our hero's bishop takes G5, leaving F6 behind.

Rat answers by moving the king from A7 to B6, and right after that our hero slides the king across the board, from A3 to B4. With dungeon cunning, Rat brings the king to B7.

A clean strike: our hero's king topples the pawn on C4.

Rat's king advances from B7 to A6. our hero advances the king from C4 to D4, and rat sets the pawn on E3, watching every square.

A clean strike: our hero's king topples the pawn on E3.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
73
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
16 / 2
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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