Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's pawn lands on B4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

Rat's pawn advances from C5 to C4. our hero advances the knight from G1 to E2; then rat sets the knight on B6, watching every square.

Without hurry or fear, our hero places the knight on D4. From the dark, Rat pushes the pawn to C5. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

Rat answers by moving the knight from B6 to A8, while our hero slides the knight across the board, from D4 to E6. With dungeon cunning, Rat brings the king to D7.

From F8, our hero's knight forces Rat to defend.

Rat's king advances from D7 to D8. our hero claims the enemy pawn by landing on G6.

Rat sets the pawn on G3, watching every square. our hero captures the enemy pawn: the pawn leaps from F2 to G3.

From the dark, Rat pushes the pawn to E6, while our hero's knight takes F4, leaving G6 behind. Rat answers by moving the pawn from C7 to C6.

our hero captures the pawn on E6 and leaves Rat in check.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the knight to D4, and right after that rat's knight advances from A8 to C7.

our hero advances the bishop from C5 to A3; then rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the knight to A6, and our hero's bishop takes F8, leaving A3 behind. Rat answers by moving the king from D7 to E8, while our hero slides the bishop across the board, from F8 to H6.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the bishop to F4; then rat's knight advances from A6 to B4.

our hero claims the enemy knight by landing on B4.

Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the knight leaps from D4 to C6.

From the dark, Rat pushes the king to G6. Check: our hero tightens the net by bringing the knight to E5.

Rat answers by moving the king from G6 to F5, and our hero slides the knight across the board, from E5 to F7. With dungeon cunning, Rat brings the pawn to A3.

From D6, our hero's knight forces Rat to defend.

Rat's king advances from F5 to G6. our hero advances the king from E1 to D1; then rat sets the king on F6, watching every square.

Without hurry or fear, our hero places the king on C1. From the dark, Rat pushes the king to G6, and our hero's king takes B1, leaving C1 behind.

Rat answers by moving the king from G6 to G7, while our hero slides the king across the board, from B1 to C1. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to D2; then rat's king advances from G6 to F6. our hero advances the king from D2 to C3, and right after that rat sets the king on E7, watching every square.

Check: our hero tightens the net by bringing the knight to F5.

From the dark, Rat pushes the king to E6. our hero gives check with the knight on D4.

Rat answers by moving the king from E6 to D7, and our hero slides the king across the board, from C3 to B3. With dungeon cunning, Rat brings the king to E7.

our hero claims the enemy pawn by landing on A3.

Rat's king advances from E7 to D7. our hero advances the bishop from F4 to G5; then rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the knight on E6. From the dark, Rat pushes the king to F7. Check: our hero tightens the net by bringing the knight to D8.

Rat answers by moving the king from F7 to G7, while our hero slides the knight across the board, from D8 to C6. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the bishop to E7; then rat's king advances from G6 to H7. our hero advances the knight from C6 to E5, and right after that rat sets the king on G8, watching every square.

Without hurry or fear, our hero places the bishop on F6. From the dark, Rat pushes the king to F8, while our hero's bishop takes H8, leaving F6 behind.

Rat answers by moving the king from F8 to E7. Check: our hero tightens the net by bringing the knight to G6.

With dungeon cunning, Rat brings the king to E6. our hero gives check with the knight on F4.

Rat's king advances from E6 to F7. our hero advances the knight from F4 to H5; then rat sets the king on F8, watching every square.

Without hurry or fear, our hero places the knight on F6. From the dark, Rat pushes the king to E7. our hero gives check with the knight on G8.

Rat answers by moving the king from E7 to F7. From H6, our hero's knight forces Rat to defend.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E7 to E8.

our hero advances the pawn from G4 to G5, and right after that rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on G6.

From the dark, Rat pushes the king to D6, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from D6 to C7.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to D7. From G7, our hero's queen forces Rat to defend.

Rat's king advances from D7 to C6. Check: our hero tightens the net by bringing the queen to G6.

Rat sets the king on B7, watching every square, while without hurry or fear, our hero places the bishop on D4. From the dark, Rat pushes the king to B8.

From G8, our hero's queen forces Rat to defend.

Rat answers by moving the king from B8 to C7, while our hero slides the knight across the board, from H6 to F7. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the bishop to E5; then rat's king advances from B7 to B6. From B8, our hero's queen forces Rat to defend.

Rat sets the king on C6, watching every square. Check: our hero tightens the net by bringing the knight to D8.

From the dark, Rat pushes the king to D5, while our hero's bishop takes F4, leaving E5 behind. Rat answers by moving the king from D5 to E4, and our hero slides the bishop across the board, from F4 to G5.

With dungeon cunning, Rat brings the king to D5. Check: our hero tightens the net by bringing the queen to B5.

Rat's king advances from D5 to D6. our hero gives check with the knight on F7.

Rat sets the king on C7, watching every square. From D8, our hero's bishop forces Rat to defend.

From the dark, Rat pushes the king to C8, and our hero's queen takes B6, leaving B5 behind. Rat answers by moving the king from C8 to D7.

our hero gives check with the queen on D6.

With dungeon cunning, Rat brings the king to C8. From C6, our hero's queen forces Rat to defend.

Rat's king advances from C8 to B8. Check: our hero tightens the net by bringing the queen to B6.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the king on A4. From the dark, Rat pushes the king to D7, while our hero's king takes A5, leaving A4 behind.

Rat answers by moving the king from D7 to E8, and our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the king to D7.

With a steady hand, our hero brings the king to C5, and right after that rat's king advances from D7 to E8. our hero advances the knight from F7 to H8; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the knight on F7. From the dark, Rat pushes the king to C8, and our hero's king takes D6, leaving C5 behind.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 23 s
Moves
147
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (147 moves) lasted longer than 95% of the games on this floor.

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