Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero answers with fury: the queen leaps from C5 to D4 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C4, while rat's king advances from F7 to F6.

our hero advances the pawn from D2 to D3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from E7 to E6; then our hero slides the pawn across the board, from H2 to H4.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the king to D2, and rat's king advances from E6 to F5.

our hero advances the king from D2 to C3, while rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on B2.

From the dark, Rat pushes the pawn to D4. From E4, our hero's pawn forces Rat to defend.

Rat answers by moving the king from F5 to F4, and right after that our hero slides the king across the board, from B2 to C2. With dungeon cunning, Rat brings the king to F3.

With a steady hand, our hero brings the king to D2, while rat's king advances from F3 to G2. our hero advances the king from D2 to E2, and rat sets the king on H2, watching every square.

Without hurry or fear, our hero places the pawn on H5. Rat advances to H5 and claims our pawn.

our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from H2 to G1; then our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Rat brings the pawn to H4. Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from G1 to H2. our hero advances the queen from G8 to H8, while rat sets the king on H1, watching every square.

By taking the pawn on H4, our hero drives Rat into check.

From the dark, Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G2 to H2. our hero gives check with the queen on H4.

With dungeon cunning, Rat brings the king to G2. With a steady hand, our hero brings the pawn to F3, while rat's king advances from G2 to G1.

Check: our hero tightens the net by bringing the queen to G5.

Rat sets the king on H1, watching every square. A clean strike: our hero's queen topples the pawn on E5.

From the dark, Rat pushes the king to G1. From E5 to C5, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from G1 to H1. A clean strike: our hero's queen topples the pawn on D4.

With dungeon cunning, Rat brings the king to G2. our hero gives check with the queen on F2.

Rat's king advances from G2 to H3. our hero advances the pawn from E4 to E5, while rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the pawn to C6; then our hero's pawn takes E7, leaving E6 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 15 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
5 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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