Battle chronicle
In the depths of Sewers, our hero faces Rat.
Rat moves its king from G6 to H7 and topples our hero's pawn!
our hero is forced to flee. Rat holds the field.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on A4, watching every square; then without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to B6, and right after that our hero's pawn takes C3, leaving C2 behind.
Rat answers by moving the pawn from E7 to E5; then our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the knight to A8.
With a steady hand, our hero brings the pawn to D3, and rat's pawn advances from C5 to C4. A clean strike: our hero's pawn topples the pawn on C4.
Rat sets the pawn on G5, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H4.
Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to H6, while rat's king advances from E8 to F8. our hero advances the pawn from F2 to F3, and rat sets the king on E8, watching every square.
A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the king from F7 to G6; then our hero slides the pawn across the board, from H6 to H7.
Rat advances to H7 and claims our pawn.
With a steady hand, our hero brings the pawn to C5, and rat's king advances from H7 to G8. our hero advances the pawn from C3 to C4, while rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to G6; then our hero's king takes G3, leaving F2 behind.
Rat advances to G5 and claims our pawn.
our hero slides the king across the board, from G3 to H3, and with dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the king to H4, while rat's king advances from G6 to F7.
our hero advances the king from H4 to H5, and rat sets the king on F8, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Rat pushes the king to G7, and right after that our hero's king takes F5, leaving G5 behind. Rat answers by moving the king from G7 to H7.
A clean strike: our hero's king topples the pawn on E5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F4, and rat's king advances from G7 to F8.
our hero advances the pawn from E4 to E5, while rat sets the king on E7, watching every square. Without hurry or fear, our hero places the king on F5.
From the dark, Rat pushes the king to D8; then our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from D8 to E7, and right after that our hero slides the king across the board, from F5 to G6.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the king to F6, while rat's knight advances from A8 to B6.
our hero advances the pawn from E6 to E7. Rat moves the knight from B6 to C4 and topples our hero's pawn.
Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the knight to D2, and right after that our hero's king takes F6, leaving E6 behind.
Rat answers by moving the knight from D2 to F3; then our hero slides the king across the board, from F6 to G7. With dungeon cunning, Rat brings the knight to G5.
With a steady hand, our hero brings the king to G8. Rat moves the king from E8 to E7 and topples our hero's pawn.
our hero is forced to flee. Rat holds the field.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 24 s
- Moves
- 70
- How it ended
- resignation
- Captures (hero / opponent)
- 5 / 5
- Material captured (hero / opponent)
- 5 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (70 moves) lasted longer than 58% of the games on this floor.