Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on G4 and defeats Rat's knight!

The duel ends in a draw: our hero and Rat withdraw.

Loading…

The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Rat pushes the knight to F8; then our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E8.

With a steady hand, our hero brings the king to D2, while rat's knight advances from F8 to E6. our hero advances the pawn from E2 to E4, and rat sets the knight on F4, watching every square.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the knight to E6, and right after that our hero's king takes E3, leaving D2 behind.

Rat answers by moving the king from E8 to F7; then our hero slides the pawn across the board, from F2 to F3. Rat advances to F3 and claims our pawn.

From E3 to F3, our hero's king swallows Rat's pawn.

Rat's pawn advances from A5 to A4. A clean strike: our hero's pawn topples the pawn on A4.

Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes A6, leaving A5 behind.

Rat gives check with the pawn on G4.

From F3 to G4, our hero's king swallows Rat's pawn.

With dungeon cunning, Rat brings the knight to D8. With a steady hand, our hero brings the pawn to A7, while rat's knight advances from D8 to F7.

Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on D7, watching every square; then without hurry or fear, our hero places the queen on G8. Rat's knight reaches H6 and threatens our hero's king.

our hero's king takes G5, leaving G4 behind. Rat answers by moving the knight from H6 to G4.

A clean strike: our hero's king topples the knight on G4.

With dungeon cunning, Rat brings the pawn to E6. Check: our hero tightens the net by bringing the queen to F7.

Rat's king advances from D7 to D8. A clean strike: our hero's queen topples the pawn on E6.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 14 s
Moves
39
How it ended
stalemate
Captures (hero / opponent)
5 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 8

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 18% of the games on this floor.

More from floor 1