Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D5.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the pawn from B2 to B3, while rat sets the pawn on C4, watching every square. From B3 to C4, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F8; then our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F4. Rat advances to F3 and claims our pawn.
From G2 to F3, our hero's pawn swallows Rat's pawn.
Rat sets the knight on B6, watching every square; then without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the knight to D5.
From E4 to D5, our hero's pawn swallows Rat's knight.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Rat brings the king to E8.
From D6 to C7, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from E7 to E5. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on E7, watching every square. From D4 to E5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to F7; then our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from F7 to G7, and right after that our hero slides the king across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to E4, while rat's king advances from F7 to E7.
our hero advances the pawn from E5 to E6, and rat sets the king on F6, watching every square. Without hurry or fear, our hero places the pawn on E7.
Rat advances to E7 and claims our pawn.
our hero's king takes E5, leaving E4 behind. Rat answers by moving the king from E7 to F7.
our hero gives check with the queen on E6.
With dungeon cunning, Rat brings the king to G7. From F6, our hero's queen forces Rat to defend.
Rat's king advances from G7 to G8. our hero advances the king from E5 to E6, while rat sets the king on H7, watching every square.
From F6 to G5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to H8; then our hero's pawn takes F4, leaving F3 behind. Rat answers by moving the king from H8 to H7, and right after that our hero slides the pawn across the board, from F4 to F5.
With dungeon cunning, Rat brings the king to H8. With a steady hand, our hero brings the pawn to F6, while rat's king advances from H8 to H7.
our hero advances the pawn from F6 to F7, and rat sets the king on H8, watching every square. Promotion: on F8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to H7. And it is checkmate: our hero ends the game on H6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 38% of the games on this floor.