Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero slides the pawn across the board, from D2 to D3, while with dungeon cunning, Rat brings the pawn to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.

Rat's king advances from E8 to D8. A clean strike: our hero's pawn topples the pawn on A3.

Rat sets the knight on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to E8.

A clean strike: our hero's pawn topples the knight on B6.

Rat answers by moving the king from E8 to F7. From B6 to C7, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to G5. Promotion: on C8, our hero turns a pawn into a queen.

Rat's pawn advances from G4 to G3. From F2 to G3, our hero's pawn swallows Rat's pawn.

Rat sets the pawn on A4, watching every square. A clean strike: our hero's queen topples the pawn on C6.

From the dark, Rat pushes the pawn to E5, and right after that our hero's queen takes D6, leaving C6 behind. Rat answers by moving the king from F7 to E8.

By taking the pawn on E5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to D4.

Rat's king advances from D7 to E7. A clean strike: our hero's queen topples the pawn on A4.

Rat sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the queen on E4. From the dark, Rat pushes the king to F7; then our hero's queen takes E5, leaving E4 behind.

Rat answers by moving the king from F7 to G6. By taking the pawn on G5, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to F7. From F5, our hero's queen forces Rat to defend.

Rat's king advances from F7 to G8. our hero advances the pawn from A3 to A4, and rat sets the king on G7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to H6, and right after that our hero's queen takes E4, leaving F5 behind.

Rat answers by moving the king from H6 to G7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Rat brings the king to F6.

With a steady hand, our hero brings the pawn to A7, and rat's king advances from F6 to G5. Promotion: on A8, our hero turns a pawn into a queen.

Rat sets the king on H5, watching every square. Check: our hero tightens the net by bringing the queen to D5.

From the dark, Rat pushes the king to H6; then our hero's pawn takes G4, leaving G3 behind. Rat answers by moving the king from H6 to G7, and right after that our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6, while rat's king advances from F8 to G7.

our hero advances the pawn from H2 to H4, and rat sets the king on H6, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the pawn to H6.

Rat answers by moving the king from G7 to H8. And it is checkmate: our hero ends the game on G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
61
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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