Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the pawn leaps from B2 to C3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from C2 to B3.
Slug's king advances from E8 to E7. our hero claims the enemy bishop by landing on C3.
Slug sets the pawn on B4, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the knight to H7, while our hero castles long, opening another wing of battle.
Slug answers by moving the pawn from F7 to F5, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Slug brings the pawn to B5.
our hero claims the enemy pawn by landing on E4.
Slug's pawn falls on C3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
Slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on F5.
From the dark, Slug pushes the king to E8, and our hero's rook takes F1, leaving D1 behind. Slug answers by moving the pawn from B5 to B4, while our hero slides the pawn across the board, from F5 to F6.
With dungeon cunning, Slug brings the knight to G5. our hero captures the enemy pawn: the pawn leaps from C3 to B4.
Slug's pawn advances from D6 to D5. our hero claims the enemy pawn by landing on C5.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the knight to E4, while our hero's pawn takes C7, leaving C6 behind.
Slug answers by moving the knight from E4 to D6, and our hero slides the bishop across the board, from B2 to E5. With dungeon cunning, Slug brings the knight to B5.
our hero's pawn crowns on C8 and becomes a queen.
Slug's knight advances from B5 to A7. Check: our hero tightens the net by bringing the queen to C7.
Slug sets the king on G8, watching every square. our hero claims the enemy knight by landing on A7.
From the dark, Slug pushes the pawn to D4. From F7, our hero's pawn forces Slug to defend.
Slug answers by moving the king from G8 to F8. Check: our hero tightens the net by bringing the bishop to D6.
With dungeon cunning, Slug brings the king to G7. our hero's pawn crowns on F8 and becomes a queen.
Slug's king advances from G7 to G6. From F5, our hero's queen forces Slug to defend.
Slug sets the king on H6, watching every square. our hero delivers the final mate from H7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 26 s
- Moves
- 45
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 28% of the games on this floor.