Battle chronicle

In the depths of Sewers, our hero faces Slug.

our hero's knight lands on C3 and defeats Slug's knight!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

From A2 to B3, our hero's pawn swallows Slug's knight.

Slug moves the pawn from C3 to B2 and topples our hero's pawn.

our hero's knight takes E2, leaving G1 behind. Slug advances to G2 and claims our pawn.

our hero slides the knight across the board, from E2 to G3. Slug's pawn crowns on B1 and a hostile knight is born.

With a steady hand, our hero brings the king to E2, while slug's bishop advances from G2 to D5. our hero advances the king from E2 to D3, and slug sets the pawn on F5, watching every square.

A clean strike: our hero's knight topples the pawn on F5.

Slug advances to B3 and claims our pawn.

By taking the pawn on D6, our hero drives Slug into check.

Slug answers by moving the king from E8 to D7. A clean strike: our hero's knight topples the pawn on B5.

Check from Slug: the pawn plants itself on C4.

With a steady hand, our hero brings the king to D4, and slug's knight advances from B1 to C3. A clean strike: our hero's knight topples the knight on C3.

From the shadows, Backstab. Slug loses a piece to our hero's blade.

Slug sets the king on E6, watching every square. Without hurry or fear, our hero places the knight on B5; then from the dark, Slug pushes the king to E7.

A clean strike: our hero's king topples the pawn on C4.

Slug answers by moving the king from E7 to F7, and our hero slides the knight across the board, from B5 to C7. Slug's pawn reaches B5 and threatens our hero's king.

A clean strike: our hero's knight topples the pawn on B5.

Slug's king advances from F7 to E8. From D6, our hero's knight forces Slug to defend.

Slug sets the king on E7, watching every square. Without hurry or fear, our hero places the knight on E4, and right after that from the dark, Slug pushes the king to F7.

our hero's knight takes F2, leaving E4 behind; then slug answers by moving the king from F7 to F6. By taking the pawn on G4, our hero drives Slug into check.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
47 s
Moves
35
How it ended
draw
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
12 / 3
First capture
move 0
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 17% of the games on this floor.

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