Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its knight to E4 and claims our rook.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
Without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to E4, and our hero's rook takes A4, leaving A6 behind.
Slug answers by moving the pawn from E6 to E5. our hero claims the enemy pawn by landing on E4.
Slug's knight falls on E4 and tears the rook from our hero.
With a steady hand, our hero brings the knight to E2; then slug's knight advances from E4 to F6. our hero claims the enemy pawn by landing on C3.
Slug sets the bishop on B4, watching every square, and without hurry or fear, our hero places the king on E2. A cruel blow: Slug's bishop captures our hero's knight on C3.
our hero's king takes D3, leaving E2 behind. Check from Slug: the pawn plants itself on E4.
our hero captures the enemy bishop: the king leaps from D3 to C3.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the king to C4, and right after that slug's pawn advances from D7 to D6.
our hero advances the king from C4 to D4; then slug sets the pawn on G2, watching every square. Without hurry or fear, our hero places the king on E3.
our hero activates Backstab and silently removes a threat from Slug.
Slug gives check with the knight on G4.
our hero's king takes F4, leaving E3 behind, while slug answers by moving the king from E8 to F8. our hero claims the enemy knight by landing on G4.
With dungeon cunning, Slug brings the pawn to D5; then with a steady hand, our hero brings the king to G3. Slug's pawn advances from E7 to E5.
our hero claims the enemy pawn by landing on G2.
Slug sets the pawn on E4, watching every square. Without hurry or fear, our hero places the king on F2, while from the dark, Slug pushes the king to G8.
our hero's king takes E3, leaving F2 behind, and slug answers by moving the pawn from H6 to H5. our hero slides the king across the board, from E3 to D4.
With dungeon cunning, Slug brings the pawn to H6. our hero claims the enemy pawn by landing on D5.
Slug's king advances from G8 to H7. our hero captures the enemy pawn: the king leaps from D5 to E4.
Slug sets the king on G6, watching every square. Without hurry or fear, our hero places the king on E5, and from the dark, Slug pushes the king to G5.
our hero's king takes E4, leaving E5 behind, while slug answers by moving the king from G5 to H4. our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Slug brings the king to G3; then with a steady hand, our hero brings the king to G6. Slug's king advances from G3 to H3.
our hero claims the enemy pawn by landing on H5.
Slug sets the king on G3, watching every square. our hero captures the enemy pawn: the king leaps from H5 to H6.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 51
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 13 / 8
- First capture
- move 2
- Skills used
- 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.