Battle chronicle
The duel begins: our hero against Slug on floor 2.
A cruel blow: Slug's king captures our hero's rook on B1.
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero slides the rook across the board, from A1 to A4; then with dungeon cunning, Slug brings the knight to F1. our hero claims the enemy knight by landing on F1.
Slug's pawn advances from E5 to E4. our hero captures the enemy pawn: the rook leaps from A4 to E4.
Slug sets the bishop on A3, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Slug pushes the king to F7, and our hero's rook takes A4, leaving G4 behind. Slug answers by moving the king from F7 to G7.
our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Slug brings the pawn to D5. our hero captures the enemy pawn: the rook leaps from A3 to C3.
Slug's king advances from G7 to G6. our hero advances the rook from C3 to C8, and right after that slug sets the king on G7, watching every square.
Without hurry or fear, our hero places the rook on C7. From the dark, Slug pushes the king to H8. our hero claims the enemy pawn by landing on E7.
Slug answers by moving the pawn from D5 to D4. our hero captures the enemy pawn: the rook leaps from E7 to E6.
With dungeon cunning, Slug brings the king to G8. With a steady hand, our hero brings the rook to D6, and right after that slug's king advances from G8 to H8.
our hero captures the enemy pawn: the rook leaps from D6 to D4.
Slug sets the king on G8, watching every square, while without hurry or fear, our hero places the rook on H4. From the dark, Slug pushes the king to F8.
our hero captures the enemy pawn: the rook leaps from H4 to H6.
Slug answers by moving the king from F8 to F7. our hero captures the pawn on H7 and leaves Slug in check.
With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the rook to H4; then slug's king advances from G6 to F6.
our hero advances the knight from G1 to F3, and right after that slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the knight to E5.
From the dark, Slug pushes the king to E6, while our hero's knight takes C6, leaving E5 behind. Slug answers by moving the king from E6 to D6.
From D4, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the knight to A7, and right after that slug's king advances from C7 to B8.
our hero gives check with the rook on D8.
Slug sets the king on C7, watching every square. From B5, our hero's knight forces Slug to defend.
From the dark, Slug pushes the king to C6. Check: our hero tightens the net by bringing the rook to C8.
A cruel blow: Slug's king captures our hero's knight on B5.
our hero gives check with the rook on B8.
With dungeon cunning, Slug brings the king to C6. From C8, our hero's rook forces Slug to defend.
Slug's king advances from C6 to D5. our hero advances the rook from C8 to E8, and right after that slug sets the king on D4, watching every square.
our hero gives check with the rook on E4.
From the dark, Slug pushes the king to C3. From E3, our hero's rook forces Slug to defend.
Slug answers by moving the king from C3 to B2. Check: our hero tightens the net by bringing the rook to B3.
With dungeon cunning, Slug brings the king to C1. our hero gives check with the rook on B1.
Slug's king falls on B1 and tears the rook from our hero.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 18 s
- Moves
- 64
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 8
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (64 moves) lasted longer than 58% of the games on this floor.