Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the bishop leaps from A5 to B6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the bishop to B2, and rat's knight advances from D7 to F8.
A clean strike: our hero's bishop topples the pawn on E5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D7; then our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to E7.
With a steady hand, our hero brings the pawn to E3, while rat's king advances from E7 to E6. our hero advances the knight from G1 to E2, and rat sets the king on F7, watching every square.
A clean strike: our hero's bishop topples the pawn on C7.
From the dark, Rat pushes the king to E6. From C7 to A5, our hero's bishop swallows Rat's pawn.
Rat answers by moving the king from E6 to F7; then our hero slides the knight across the board, from E2 to D4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the knight to B5, and rat's knight advances from F8 to D7. our hero advances the pawn from A2 to A3, while rat sets the pawn on G5, watching every square.
From F4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the king to G6; then our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the knight from D7 to B6.
From A5 to B6, our hero's bishop swallows Rat's knight.
With dungeon cunning, Rat brings the king to G7. A clean strike: our hero's bishop topples the pawn on C5.
Rat's king advances from G7 to H7. our hero advances the knight from B5 to D6, and rat sets the pawn on C3, watching every square.
A clean strike: our hero's pawn topples the pawn on C3.
From the dark, Rat pushes the king to G8, and right after that our hero's knight takes E4, leaving D6 behind. Rat answers by moving the king from G8 to H7.
our hero gives check with the knight on F6.
With dungeon cunning, Rat brings the king to G6. From F6 to G4, our hero's knight swallows Rat's pawn.
Rat's king advances from G6 to G7. our hero advances the bishop from C5 to E7, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the bishop on F6. From the dark, Rat pushes the king to E8; then our hero's knight takes E5, leaving G4 behind.
Rat answers by moving the king from E8 to F8. Check: our hero tightens the net by bringing the knight to D7.
With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the knight to E5, while rat's king advances from E8 to F8.
our hero advances the pawn from A4 to A5, and rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on A6.
From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes A7, leaving A6 behind. Rat answers by moving the king from F8 to E8.
Mate. our hero's queen on A8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 8 min 2 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.