Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on A3 and defeats Rat's pawn!
The battle cuts short: our hero resigns against Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to B8, and our hero's pawn takes H4, leaving H3 behind.
Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H4 to H5. Rat's pawn falls on H5 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to F3; then rat's pawn advances from D7 to D5. our hero advances the pawn from G2 to G4, and right after that rat sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to C5, while our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from F8 to G8, and our hero slides the pawn across the board, from F3 to F4. With dungeon cunning, Rat brings the knight to C6.
With a steady hand, our hero brings the pawn to F5, and right after that rat's pawn advances from H4 to H3. our hero advances the king from E1 to F1; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the king on G1. From the dark, Rat pushes the pawn to A4, and our hero's king takes H2, leaving G1 behind.
Rat answers by moving the knight from C6 to B4. our hero claims the enemy pawn by landing on H3.
With dungeon cunning, Rat brings the knight to C6. With a steady hand, our hero brings the king to H4; then rat's king advances from F8 to G7.
our hero advances the king from H4 to H5, and right after that rat sets the knight on D4, watching every square. our hero gives check with the pawn on F6.
A cruel blow: Rat's pawn captures our hero's pawn on F6.
our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the knight from D4 to E6, and our hero slides the pawn across the board, from D2 to D3.
With dungeon cunning, Rat brings the pawn to C3. With a steady hand, our hero brings the pawn to D4. Rat's pawn falls on D4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Rat sets the knight on G5, watching every square, while without hurry or fear, our hero places the king on G4. Rat's king falls on G6 and tears the pawn from our hero.
The battle cuts short: our hero resigns against Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 51 s
- Moves
- 44
- How it ended
- resignation
- Captures (hero / opponent)
- 3 / 4
- Material captured (hero / opponent)
- 3 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 23% of the games on this floor.