Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
A cruel blow: Rat's knight captures our hero's rook on G8.
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from D7 to F8. our hero advances the rook from A1 to B1; then rat sets the pawn on A4, watching every square.
From B8, our hero's rook forces Rat to defend.
From the dark, Rat pushes the king to F7, and our hero's pawn takes G3, leaving G2 behind. Rat answers by moving the knight from F8 to H7, while our hero slides the pawn across the board, from E2 to E3.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the knight to E2; then rat's king advances from E6 to E5.
our hero advances the knight from E2 to F4, and right after that rat sets the king on D6, watching every square. our hero captures the enemy pawn: the knight leaps from F4 to G6.
From the dark, Rat pushes the king to D7, while our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from D7 to E6, and our hero slides the rook across the board, from B8 to H8.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the rook to F8, and right after that rat's king advances from E6 to F5.
our hero advances the rook from F8 to G8. A cruel blow: Rat's knight captures our hero's rook on G8.
our hero captures the pawn on E7 and leaves Rat in check.
From the dark, Rat pushes the king to G5. our hero captures the enemy knight: the knight leaps from E7 to G8.
Rat answers by moving the king from G5 to G6. From E7, our hero's knight forces Rat to defend.
With dungeon cunning, Rat brings the king to H6. our hero captures the enemy pawn: the knight leaps from E7 to C6.
Rat's pawn advances from C5 to C4. our hero advances the knight from C6 to E5, and right after that rat sets the king on G5, watching every square.
our hero captures the enemy pawn: the knight leaps from E5 to C4.
From the dark, Rat pushes the king to H5, while our hero's knight takes E5, leaving C4 behind. Rat answers by moving the king from H5 to G5, and our hero slides the pawn across the board, from E3 to E4.
With dungeon cunning, Rat brings the king to H6. our hero captures the pawn on G4 and leaves Rat in check.
Rat's king advances from H6 to H7. Check: our hero tightens the net by bringing the knight to F6.
Rat sets the king on G6, watching every square, while without hurry or fear, our hero places the knight on D5. From the dark, Rat pushes the pawn to C5, and our hero's knight takes B6, leaving D5 behind.
Rat answers by moving the king from G6 to H7. our hero claims the enemy pawn by landing on A4.
With dungeon cunning, Rat brings the king to H6. our hero captures the enemy pawn: the knight leaps from A4 to C5.
Rat's king advances from H6 to G6. our hero advances the knight from C5 to E6, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E8, while our hero's pawn takes D4, leaving D2 behind.
Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to A4, and right after that rat's king advances from E8 to F7. our hero advances the pawn from A4 to A5; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on F5. From the dark, Rat pushes the king to H7, and our hero's pawn takes D5, leaving D4 behind.
Rat answers by moving the king from H7 to H6, while our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to H4; then rat's king advances from H7 to H6. our hero advances the pawn from H4 to H5, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on D6. From the dark, Rat pushes the king to H8, while our hero's pawn takes D7, leaving D6 behind.
Rat answers by moving the king from H8 to G8. our hero's pawn crowns on D8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G5.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 43 s
- Moves
- 81
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (81 moves) lasted longer than 68% of the games on this floor.