Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the bishop to B2; then rat's pawn advances from E7 to E6.
our hero advances the bishop from B2 to G7, and right after that rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on G3.
From the dark, Rat pushes the pawn to G5, while our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the bishop across the board, from G7 to H6.
With dungeon cunning, Rat brings the king to E7. our hero captures the pawn on G5 and leaves Rat in check.
Rat's knight advances from D7 to F6. our hero advances the pawn from E2 to E3; then rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the rook on B1. From the dark, Rat pushes the king to E6, and our hero's rook takes B7, leaving B1 behind.
Rat answers by moving the knight from F6 to D5, while our hero slides the pawn across the board, from E3 to E4. Rat's knight falls on C3 and tears the pawn from our hero.
our hero captures the enemy knight: the pawn leaps from D2 to C3.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C7.
Rat sets the king on D6, watching every square, and without hurry or fear, our hero places the rook on C8. From the dark, Rat pushes the king to E6, while our hero's knight takes E2, leaving G1 behind.
Rat answers by moving the king from E6 to D6, and our hero slides the bishop across the board, from G5 to F6. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the bishop to G5, and right after that rat's king advances from E6 to D6. our hero gives check with the rook on D8.
Rat sets the king on C7, watching every square, while without hurry or fear, our hero places the rook on D5. From the dark, Rat pushes the king to B8.
our hero captures the enemy pawn: the rook leaps from D5 to C5.
Rat answers by moving the king from B8 to A8. our hero claims the enemy pawn by landing on E5.
With dungeon cunning, Rat brings the king to B8. With a steady hand, our hero brings the rook to C5; then rat's king advances from B8 to B7.
our hero claims the enemy pawn by landing on C4.
Rat sets the king on B6, watching every square. our hero captures the enemy pawn: the rook leaps from C4 to A4.
From the dark, Rat pushes the king to B5. From B4, our hero's rook forces Rat to defend.
Rat answers by moving the king from B5 to C6. Check: our hero tightens the net by bringing the knight to D4.
With dungeon cunning, Rat brings the king to C7. our hero gives check with the knight on E6.
Rat's king advances from C7 to D7. our hero advances the rook from B4 to B6; then rat sets the king on E8, watching every square.
Check: our hero tightens the net by bringing the knight to G7.
From the dark, Rat pushes the king to F7, and our hero's bishop takes H6, leaving G5 behind. Rat answers by moving the king from F7 to G8, while our hero slides the rook across the board, from B6 to G6.
With dungeon cunning, Rat brings the king to F7. our hero captures the enemy pawn: the rook leaps from G6 to G4.
Rat's king advances from F7 to F8. our hero advances the pawn from E4 to E5, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to H8, while our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from H8 to H7, and our hero slides the rook across the board, from G4 to H4. With dungeon cunning, Rat brings the king to H8.
our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from H8 to H7. our hero advances the pawn from F2 to F3.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 0 s
- Moves
- 75
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 62% of the games on this floor.