Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

The duel ends in a draw: our hero and Slug withdraw.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy bishop: the pawn leaps from D2 to C3.

With dungeon cunning, Slug brings the pawn to B5. our hero claims the enemy pawn by landing on B4.

Slug's pawn falls on B4 and tears the pawn from our hero.

our hero advances the bishop from C1 to D2; then slug sets the knight on H5, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Slug pushes the pawn to E3. our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug answers by moving the king from E8 to D7, while our hero slides the king across the board, from E1 to F2. With dungeon cunning, Slug brings the knight to F6.

With a steady hand, our hero brings the king to G3; then slug's king advances from D7 to E6. our hero advances the king from G3 to F4.

Slug gives check with the knight on D5.

our hero captures the enemy pawn: the king leaps from F4 to G4.

From the dark, Slug pushes the king to F6. our hero gives check with the bishop on C3.

Slug's knight falls on C3 and tears the bishop from our hero.

our hero captures the enemy knight: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to F5, and right after that slug's king advances from E7 to E8.

our hero advances the pawn from H2 to H4; then slug sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on C4.

From the dark, Slug pushes the king to E7, and our hero's pawn takes H5, leaving H4 behind. Slug answers by moving the pawn from F7 to F6, while our hero slides the pawn across the board, from H5 to H6.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the knight to H3; then slug's pawn advances from D6 to D5.

our hero advances the knight from H3 to F4, and right after that slug sets the king on F8, watching every square. our hero captures the enemy pawn: the knight leaps from F4 to D5.

From the dark, Slug pushes the king to G8, while our hero's king takes G6, leaving F5 behind. Slug answers by moving the pawn from F6 to F5.

Check: our hero tightens the net by bringing the pawn to H7.

With dungeon cunning, Slug brings the king to H8. our hero claims the enemy pawn by landing on B4.

Slug's pawn advances from F5 to F4. our hero captures the enemy pawn: the pawn leaps from E3 to F4.

Draw. The dungeon keeps the names of our hero and Slug.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 56 s
Moves
47
How it ended
stalemate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 4
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 30% of the games on this floor.

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