Battle chronicle
In the depths of Sewers, our hero faces Slug.
Slug moves its pawn from F5 to E4 and topples our hero's knight!
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From A2 to B3, our hero's pawn swallows Slug's knight.
Slug moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
Slug advances to G2 and claims our pawn.
Without hurry or fear, our hero places the rook on A6. From the dark, Slug pushes the pawn to D5.
A clean strike: our hero's rook topples the pawn on B6.
Slug answers by moving the bishop from G2 to E4, and right after that our hero slides the king across the board, from E1 to D1. With dungeon cunning, Slug brings the bishop to G2.
A clean strike: our hero's rook topples the pawn on B5.
Slug's bishop advances from G2 to F1. From B5 to C5, our hero's rook swallows Slug's pawn.
Slug sets the pawn on G3, watching every square. A clean strike: our hero's pawn topples the pawn on G3.
From the dark, Slug pushes the bishop to G2, and right after that our hero's pawn takes D4, leaving D2 behind. Slug answers by moving the king from E8 to F8; then our hero slides the king across the board, from D1 to D2.
With dungeon cunning, Slug brings the bishop to H1. With a steady hand, our hero brings the king to E3, and slug's pawn advances from F7 to F5.
our hero advances the pawn from F2 to F4, while slug sets the king on F7, watching every square. Without hurry or fear, our hero places the knight on H3.
From the dark, Slug pushes the bishop to E4. Check: our hero tightens the net by bringing the knight to G5.
Slug answers by moving the king from F7 to F8. From G5 to E4, our hero's knight swallows Slug's bishop.
Slug moves the pawn from F5 to E4 and topples our hero's knight.
A clean strike: our hero's rook topples the pawn on D5.
Slug's king advances from F8 to F7. From E3 to E4, our hero's king swallows Slug's pawn.
Slug sets the king on G7, watching every square; then without hurry or fear, our hero places the pawn on F5. From the dark, Slug pushes the king to G8, and right after that our hero's pawn takes F6, leaving F5 behind.
Slug answers by moving the king from G8 to F7; then our hero slides the king across the board, from E4 to F5. With dungeon cunning, Slug brings the king to E8.
With a steady hand, our hero brings the king to G6, and slug's king advances from E8 to F8. Mate. our hero's rook on D8 leaves Slug with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 45 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 5
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 25% of the games on this floor.