Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero answers with fury: the rook leaps from A8 to C8 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on B3.
Slug answers by moving the pawn from G4 to G3. From H2 to G3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D7. A clean strike: our hero's pawn topples the pawn on C3.
Slug's bishop advances from E4 to F5. our hero advances the knight from G1 to F3, and slug sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the king to F8. our hero gives check with the rook on A8.
Slug answers by moving the bishop from F5 to C8. By taking the bishop on C8, our hero drives Slug into check.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the bishop to F4, and slug's pawn advances from F7 to F6.
our hero advances the rook from C8 to B8, while slug sets the pawn on D5, watching every square. From B8 to B6, our hero's rook swallows Slug's pawn.
From the dark, Slug pushes the king to F7. A clean strike: our hero's rook topples the pawn on B5.
Slug answers by moving the king from F7 to F8. From B5 to C5, our hero's rook swallows Slug's pawn.
With dungeon cunning, Slug brings the king to E8. A clean strike: our hero's rook topples the pawn on D5.
Slug's pawn advances from F6 to F5. our hero advances the pawn from B3 to B4, and slug sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to E6, and right after that our hero's pawn takes C4, leaving C3 behind.
Slug answers by moving the king from E6 to F6; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Slug brings the king to E6.
With a steady hand, our hero brings the pawn to B7, and slug's king advances from E6 to F6. Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the king on F7, watching every square. Check: our hero tightens the net by bringing the queen to B7.
From the dark, Slug pushes the king to F6. And it is checkmate: our hero ends the game on D6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 0
- Material captured (hero / opponent)
- 12 / 0
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 22% of the games on this floor.