Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival knight on B3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

From C2 to B3, our hero's pawn swallows Slug's knight.

From the dark, Slug pushes the pawn to B4; then our hero's king takes F2, leaving E1 behind. Slug answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Slug brings the pawn to D5. our hero gives check with the bishop on G5.

Slug's king advances from E7 to D7. From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug sets the pawn on F6, watching every square. A clean strike: our hero's bishop topples the pawn on F6.

From the dark, Slug pushes the king to E6, and right after that our hero's bishop takes H8, leaving F6 behind. Slug answers by moving the king from E6 to D7; then our hero slides the pawn across the board, from A2 to A4.

With dungeon cunning, Slug brings the bishop to B1. From C3 to B4, our hero's pawn swallows Slug's pawn.

Slug moves the pawn from C5 to B4 and topples our hero's pawn.

our hero advances the bishop from H8 to D4, while slug sets the bishop on C2, watching every square. From D4 to B6, our hero's bishop swallows Slug's pawn.

From the dark, Slug pushes the pawn to D4; then our hero's pawn takes A5, leaving A4 behind. Slug answers by moving the bishop from C2 to D1, and right after that our hero slides the pawn across the board, from A5 to A6.

With dungeon cunning, Slug brings the king to C6. A clean strike: our hero's bishop topples the pawn on D4.

Slug's king advances from C6 to D5. our hero advances the bishop from D4 to F6, and slug sets the king on C6, watching every square.

Without hurry or fear, our hero places the pawn on A7. From the dark, Slug pushes the king to B7, and right after that our hero's pawn takes H4, leaving H2 behind.

Slug answers by moving the king from B7 to A6. Promotion: on A8, our hero turns a pawn into a queen.

With dungeon cunning, Slug brings the king to B6. our hero gives check with the queen on D8.

Slug's king advances from B6 to B7. our hero advances the bishop from F6 to E5. Slug advances to E2 and claims our pawn.

Check: our hero tightens the net by bringing the queen to C7.

From the dark, Slug pushes the king to A8. And it is checkmate: our hero ends the game on B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 41 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
8 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 25% of the games on this floor.

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