Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on F4.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on B3.
Slug's bishop advances from C3 to E5. our hero advances the king from E1 to D1, and slug sets the knight on H5, watching every square.
Without hurry or fear, our hero places the king on C2. From the dark, Slug pushes the king to E7, and right after that our hero's pawn takes F3, leaving F2 behind.
Slug answers by moving the knight from H5 to F6. A clean strike: our hero's pawn topples the pawn on E4.
With dungeon cunning, Slug brings the pawn to B4. With a steady hand, our hero brings the pawn to G3, and slug's knight advances from F6 to H7.
our hero advances the pawn from A2 to A4, while slug sets the bishop on H8, watching every square. Without hurry or fear, our hero places the pawn on E3.
From the dark, Slug pushes the knight to G5; then our hero's pawn takes D4, leaving D2 behind. Slug answers by moving the knight from G5 to E6, and right after that our hero slides the pawn across the board, from D4 to D5.
With dungeon cunning, Slug brings the pawn to B5. A clean strike: our hero's pawn topples the knight on E6.
Slug advances to A4 and claims our pawn.
From B3 to A4, our hero's pawn swallows Slug's pawn.
Slug sets the bishop on G7, watching every square; then without hurry or fear, our hero places the pawn on A5. Slug advances to E6 and claims our pawn.
our hero's pawn takes A6, leaving A5 behind. Slug answers by moving the king from E6 to E7; then our hero slides the pawn across the board, from A6 to A7.
Slug's pawn reaches B3 and threatens our hero's king.
From C2 to B3, our hero's king swallows Slug's pawn.
Slug moves the bishop from G7 to B2 and topples our hero's pawn.
Promotion: on A8, our hero turns a pawn into a queen.
Slug gives check with the pawn on C4.
From B3 to C4, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the bishop to E5; then our hero's queen takes D5, leaving A8 behind. Slug answers by moving the king from E7 to F6, and right after that our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the king to B5, while slug's king advances from E7 to F6.
our hero advances the king from B5 to C6, and slug sets the bishop on F4, watching every square. From F5, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to E7. From F5 to F4, our hero's queen swallows Slug's bishop.
Slug answers by moving the king from E7 to E8. A clean strike: our hero's queen topples the pawn on D6.
With dungeon cunning, Slug brings the pawn to F6. From D6 to F6, our hero's queen swallows Slug's pawn.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 28 s
- Moves
- 51
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 13 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 36% of the games on this floor.