Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the pawn leaps from A2 to B3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From A2 to B3, our hero's pawn swallows Slug's bishop.
Slug moves the pawn from C3 to B2 and topples our hero's pawn.
A clean strike: our hero's bishop topples the pawn on B2.
From the dark, Slug pushes the pawn to E3. From D2 to E3, our hero's pawn swallows Slug's pawn.
Slug answers by moving the pawn from C5 to C4; then our hero slides the pawn across the board, from E3 to E4. Slug advances to B3 and claims our pawn.
From C2 to B3, our hero's pawn swallows Slug's pawn.
Slug's pawn advances from D6 to D5. A clean strike: our hero's pawn topples the pawn on D5.
Slug sets the king on D7, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the pawn to F6.
A clean strike: our hero's bishop topples the pawn on F6.
Slug answers by moving the king from D7 to C8, and right after that our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Slug brings the king to B8.
With a steady hand, our hero brings the pawn to D7, while slug's king advances from B8 to C7. Check: our hero tightens the net by bringing the bishop to E5.
Slug moves the king from C7 to D7 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the pawn to B4, and right after that our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the king from D7 to E8; then our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the king to F8.
With a steady hand, our hero brings the pawn to H7, and slug's pawn advances from B6 to B5. Promotion: on H8, our hero turns a pawn into a queen.
Slug sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Slug pushes the king to D8. our hero gives check with the bishop on F6.
Slug answers by moving the king from D8 to C8. From F8, our hero's queen forces Slug to defend.
With dungeon cunning, Slug brings the king to D7. Check: our hero tightens the net by bringing the queen to E7.
Slug's king advances from D7 to C6. From E7 to B4, our hero's queen swallows Slug's pawn.
Slug sets the king on B7, watching every square. By taking the pawn on B5, our hero drives Slug into check.
From the dark, Slug pushes the king to C8, and right after that our hero's pawn takes G4, leaving G2 behind. Slug answers by moving the king from C8 to C7; then our hero slides the pawn across the board, from G4 to G5.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the pawn to G6, and slug's king advances from C8 to C7.
our hero advances the pawn from G6 to G7, while slug sets the king on D6, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to C7. From F7, our hero's queen forces Slug to defend.
Slug answers by moving the king from C7 to C8. Check: our hero tightens the net by bringing the queen to F8.
With dungeon cunning, Slug brings the king to C7. And it is checkmate: our hero ends the game on E5.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 4 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 49% of the games on this floor.