Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival queen on C5.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug's bishop advances from E4 to D3. our hero advances the king from E1 to D2, while slug sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the pawn to F6; then our hero's king takes D4, leaving E3 behind.

Slug answers by moving the bishop from D3 to E2, and right after that our hero slides the king across the board, from D4 to D5. With dungeon cunning, Slug brings the king to F7.

A clean strike: our hero's king topples the pawn on D6.

Slug's bishop advances from E2 to D3. our hero advances the king from D6 to D5, and slug sets the pawn on G3, watching every square.

Without hurry or fear, our hero places the king on C6. From the dark, Slug pushes the pawn to G2. From C6 to B6, our hero's king swallows Slug's pawn.

Slug answers by moving the king from F7 to G6. A clean strike: our hero's king topples the pawn on B5.

Slug's pawn crowns on G1 and a hostile knight is born.

With a steady hand, our hero brings the king to B4, and slug's pawn advances from B3 to B2. our hero advances the king from B4 to C5, while slug sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on D4. Check from Slug: the knight plants itself on E2.

our hero's king takes E3, leaving D4 behind. Slug's pawn crowns on B1 and a hostile queen is born.

our hero slides the king across the board, from E3 to D2. Slug's queen reaches A2 and threatens our hero's king.

With a steady hand, our hero brings the king to E1. Check from Slug: the queen plants itself on B1.

our hero advances the king from E1 to F2. Slug moves the knight from E2 to C3 and topples our hero's pawn.

Without hurry or fear, our hero places the king on E3. Slug's knight reaches D1 and threatens our hero's king.

our hero's king takes D4, leaving E3 behind. Check from Slug: the queen plants itself on B6.

our hero slides the king across the board, from D4 to D5. Slug gives check with the queen on B7.

With a steady hand, our hero brings the king to D4, and slug's knight advances from D1 to F2. our hero advances the king from D4 to C3, while slug sets the king on F5, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the queen to B4; then our hero's king takes D5, leaving D4 behind.

Slug's queen reaches B5 and threatens our hero's king.

our hero slides the king across the board, from D5 to D6. Check from Slug: the queen plants itself on C5.

A clean strike: our hero's king topples the queen on C5.

Slug's king advances from F5 to E5. our hero advances the king from C5 to B4, and slug sets the knight on H1, watching every square.

Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the bishop to E4. From C5 to C4, our hero's king swallows Slug's pawn.

Slug gives check with the bishop on D5.

our hero slides the king across the board, from C4 to B5. Slug's bishop reaches C6 and threatens our hero's king.

From B5 to C6, our hero's king swallows Slug's bishop.

Slug's king advances from E5 to F4. our hero advances the king from C6 to D6, while slug sets the king on G5, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Slug pushes the king to G6; then our hero's king takes E7, leaving E6 behind.

Slug answers by moving the king from G6 to G5, and right after that our hero slides the king across the board, from E7 to D6. With dungeon cunning, Slug brings the pawn to F5.

With a steady hand, our hero brings the king to E5, while slug's knight advances from H1 to G3. our hero advances the king from E5 to D4, and slug sets the king on H6, watching every square.

Without hurry or fear, our hero places the king on E5. From the dark, Slug pushes the king to G5, and right after that our hero's king takes D4, leaving E5 behind.

Slug answers by moving the king from G5 to H6; then our hero slides the king across the board, from D4 to E5. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the king to F4, and slug's king advances from G6 to H7. A clean strike: our hero's king topples the knight on G3.

Slug sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Slug pushes the king to G6; then our hero's king takes E3, leaving F4 behind.

Slug answers by moving the king from G6 to G7, and right after that our hero slides the king across the board, from E3 to F4. With dungeon cunning, Slug brings the king to F7.

A clean strike: our hero's king topples the pawn on F5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 40 s
Moves
91
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
21 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 86% of the games on this floor.

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