Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on C3 and defeats Slug's bishop!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy bishop by landing on C3.

Slug's pawn falls on C2 and tears the pawn from our hero.

our hero advances the king from E1 to D2; then slug sets the king on D7, watching every square. our hero claims the enemy pawn by landing on C2.

From the dark, Slug pushes the king to E6, and our hero's bishop takes G5, leaving C1 behind. Slug answers by moving the knight from F6 to G8, while our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Slug brings the king to F5. With a steady hand, our hero brings the bishop to F4; then slug's king advances from F5 to E6.

our hero advances the pawn from B2 to B3, and right after that slug sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on D2.

From the dark, Slug pushes the king to D5, while our hero's king takes E2, leaving D2 behind. Slug answers by moving the knight from F6 to H5, and our hero slides the king across the board, from E2 to D2.

With dungeon cunning, Slug brings the pawn to B4. our hero claims the enemy pawn by landing on B4.

Slug's knight advances from H5 to G7. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

A cruel blow: Slug's king captures our hero's pawn on C5.

Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the knight to F5. our hero gives check with the pawn on B4.

Slug answers by moving the king from C5 to C6, while our hero slides the king across the board, from C3 to C4. With dungeon cunning, Slug brings the king to B7.

With a steady hand, our hero brings the king to D5; then slug's king advances from B7 to C8. our hero claims the enemy pawn by landing on E4.

Slug sets the king on D7, watching every square. our hero captures the enemy knight: the king leaps from E4 to F5.

From the dark, Slug pushes the king to E7, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from E7 to F8.

our hero captures the pawn on D6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to G7. With a steady hand, our hero brings the bishop to C7, and right after that slug's pawn advances from F7 to F6.

our hero captures the enemy pawn: the bishop leaps from C7 to B6.

Slug sets the king on H7, watching every square. our hero claims the enemy pawn by landing on G4.

From the dark, Slug pushes the king to G6, and our hero's bishop takes D4, leaving B6 behind. Slug answers by moving the king from G6 to F7, while our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to F8. our hero captures the enemy pawn: the bishop leaps from D4 to F6.

Slug's king advances from F8 to F7. our hero advances the bishop from F6 to D4, and right after that slug sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to F7. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from F7 to E7. From E5, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to F8. Check: our hero tightens the net by bringing the queen to G7.

Slug's king advances from F8 to E8. our hero advances the pawn from E3 to E4; then slug sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the king to C8, and our hero's pawn takes E6, leaving E5 behind.

Slug answers by moving the king from C8 to B8, while our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Slug brings the king to B7.

our hero's pawn crowns on E8 and becomes a queen.

Slug's king advances from B7 to A6. our hero delivers the final mate from A7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 17 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
10 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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