Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival queen on C5.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
From H2 to G3, our hero's pawn swallows Slug's knight.
With dungeon cunning, Slug brings the bishop to C5. A clean strike: our hero's bishop topples the pawn on H6.
Slug's king advances from E8 to F7. our hero advances the bishop from H6 to C1, and slug sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the pawn to H6, and right after that our hero's pawn takes F3, leaving F2 behind.
Slug moves the pawn from E4 to F3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on F3.
With dungeon cunning, Slug brings the bishop to F2. From F1 to F2, our hero's king swallows Slug's bishop.
Slug's king advances from F7 to G8. A clean strike: our hero's pawn topples the pawn on G4.
Slug sets the king on F8, watching every square, and right after that without hurry or fear, our hero places the knight on H3. From the dark, Slug pushes the pawn to E5.
By taking the pawn on H6, our hero drives Slug into check.
Slug answers by moving the king from F8 to E8, and right after that our hero slides the bishop across the board, from H6 to E3. With dungeon cunning, Slug brings the pawn to C2.
With a steady hand, our hero brings the bishop to D2, while slug's pawn advances from E7 to E6. our hero advances the pawn from G4 to G5, and slug sets the pawn on E4, watching every square.
Without hurry or fear, our hero places the pawn on G6. From the dark, Slug pushes the king to F8, and right after that our hero's pawn takes G4, leaving G3 behind.
Slug answers by moving the pawn from E6 to E5; then our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the pawn to D5.
With a steady hand, our hero brings the bishop to C3. Slug gives check with the pawn on E3.
A clean strike: our hero's king topples the pawn on E3.
Slug sets the king on E7, watching every square. From C3 to E5, our hero's bishop swallows Slug's pawn.
Check from Slug: the pawn plants itself on D4.
A clean strike: our hero's bishop topples the pawn on D4.
Slug's pawn crowns on C1 and a hostile queen is born.
our hero slides the king across the board, from E3 to F3, and with dungeon cunning, Slug brings the queen to C5. By taking the queen on C5, our hero drives Slug into check.
Slug's king advances from E7 to D7. our hero advances the pawn from G6 to G7, and slug sets the king on C7, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to C6, and right after that our hero's bishop takes E7, leaving C5 behind. Slug answers by moving the king from C6 to B7; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Slug brings the king to B6. With a steady hand, our hero brings the pawn to G7, and slug's king advances from B6 to A7.
our hero advances the queen from G8 to F7, while slug sets the king on B7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Slug pushes the king to A7; then our hero's queen takes F6, leaving F7 behind. Slug answers by moving the king from A7 to B7, and right after that our hero slides the bishop across the board, from E7 to D6.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the knight to G5, while slug's king advances from A7 to B6.
Check: our hero tightens the net by bringing the bishop to H2.
Slug sets the king on A7, watching every square; then without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to B7, and right after that our hero's knight takes E4, leaving G5 behind.
Slug answers by moving the king from B7 to A7; then our hero slides the knight across the board, from E4 to C5.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 66% of the games on this floor.