Battle chronicle
In the depths of Sewers, our hero faces Slug.
our hero answers with fury: the king leaps from D3 to E4 and captures the enemy knight.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
From D2 to C3, our hero's pawn swallows Slug's bishop.
Slug moves the pawn from B3 to C2 and topples our hero's pawn.
our hero's king takes D2, leaving E1 behind. Slug's pawn reaches E3 and threatens our hero's king.
From F2 to E3, our hero's pawn swallows Slug's pawn.
With dungeon cunning, Slug brings the king to D7. A clean strike: our hero's king topples the pawn on C2.
Slug's pawn advances from D6 to D5. our hero advances the king from C2 to D3, and slug sets the pawn on D4, watching every square.
A clean strike: our hero's pawn topples the pawn on D4.
From the dark, Slug pushes the knight to G8. From D4 to C5, our hero's pawn swallows Slug's pawn.
Slug answers by moving the king from D7 to C6. A clean strike: our hero's pawn topples the pawn on B6.
With dungeon cunning, Slug brings the king to C5. With a steady hand, our hero brings the pawn to B7, and slug's knight advances from G8 to F6.
Promotion: on B8, our hero turns a pawn into a queen.
Slug sets the knight on E4, watching every square. From D3 to E4, our hero's king swallows Slug's knight.
From the dark, Slug pushes the king to C4. And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 38 s
- Moves
- 23
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (23 moves) lasted longer than 10% of the games on this floor.