Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from E1 to B4 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

From the dark, Slug pushes the pawn to H5, and right after that our hero's king takes F1, leaving E1 behind. Slug answers by moving the king from E8 to F8; then our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Slug brings the pawn to E4. From E2 to C3, our hero's knight swallows Slug's pawn.

Slug's king advances from F8 to G8. A clean strike: our hero's knight topples the pawn on E4.

Slug sets the bishop on C7, watching every square, and right after that without hurry or fear, our hero places the knight on F2. From the dark, Slug pushes the bishop to E5.

A clean strike: our hero's knight topples the pawn on G4.

Slug advances to G4 and claims our knight.

our hero slides the bishop across the board, from C1 to A3, and with dungeon cunning, Slug brings the king to H8. A clean strike: our hero's bishop topples the pawn on E7.

Slug advances to G3 and claims our pawn.

our hero advances the bishop from E7 to C5, and slug sets the pawn on H5, watching every square. Without hurry or fear, our hero places the bishop on G1.

From the dark, Slug pushes the bishop to E5, and right after that our hero's bishop takes E3, leaving G1 behind. Slug answers by moving the bishop from E5 to B2; then our hero slides the bishop across the board, from E3 to H6.

With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the bishop to D2, and slug's bishop advances from B2 to E5.

our hero advances the bishop from D2 to H6, while slug sets the pawn on H4, watching every square. Without hurry or fear, our hero places the bishop on C1.

From the dark, Slug pushes the king to H7; then our hero's bishop takes D2, leaving C1 behind. Slug answers by moving the bishop from E5 to D6, and right after that our hero slides the bishop across the board, from D2 to E1.

With dungeon cunning, Slug brings the bishop to B4. A clean strike: our hero's bishop topples the bishop on B4.

Slug's pawn advances from E6 to E5. our hero advances the bishop from B4 to E1, and slug sets the king on G7, watching every square.

Without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the king to G6. From C3 to E5, our hero's bishop swallows Slug's pawn.

Slug answers by moving the king from G6 to G5; then our hero slides the bishop across the board, from E5 to B8. With dungeon cunning, Slug brings the king to G4.

With a steady hand, our hero brings the bishop to E5, and slug's pawn advances from H4 to H3. By taking the pawn on H3, our hero drives Slug into check.

Slug sets the king on H4, watching every square. By taking the pawn on G3, our hero drives Slug into check.

From the dark, Slug pushes the king to H5; then our hero's bishop takes D6, leaving G3 behind. Slug answers by moving the king from H5 to G5, and right after that our hero slides the bishop across the board, from D6 to C5.

With dungeon cunning, Slug brings the king to H5. With a steady hand, our hero brings the bishop to E3, while slug's king advances from H5 to H4.

our hero advances the king from F1 to G2, and slug sets the king on H5, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Slug pushes the pawn to D6, and right after that our hero's bishop takes F2, leaving E3 behind. Slug answers by moving the king from H5 to G5.

our hero gives check with the bishop on E3.

With dungeon cunning, Slug brings the king to F6. With a steady hand, our hero brings the bishop to F4, and slug's king advances from F6 to F7.

A clean strike: our hero's bishop topples the pawn on D6.

Slug sets the king on F6, watching every square, and right after that without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to G7; then our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from G7 to H6. Check: our hero tightens the net by bringing the bishop to F8.

Slug moves the king from H6 to H5 and topples our hero's pawn.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 38 s
Moves
76
How it ended
draw
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
14 / 5
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (76 moves) lasted longer than 73% of the games on this floor.

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