Battle chronicle
The duel begins: our hero against Slug on floor 2.
Slug moves its king from H7 to G8 and topples our hero's rook!
Neither our hero nor Slug claims victory. A draw on the board.
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The battle, move by move
From A8, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the bishop to B8. our hero captures the bishop on B8 and leaves Slug in check.
Slug's king advances from E8 to F7. our hero advances the rook from B8 to B3; then slug sets the knight on H5, watching every square.
our hero claims the enemy pawn by landing on C3.
From the dark, Slug pushes the pawn to D6, and our hero's rook takes C6, leaving C3 behind. Slug answers by moving the king from F7 to G6, while our hero slides the rook across the board, from C6 to C7.
With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the rook to C4; then slug's knight advances from H5 to G7.
our hero claims the enemy pawn by landing on G4.
Slug sets the king on E8, watching every square. our hero captures the enemy knight: the rook leaps from G4 to G7.
From the dark, Slug pushes the pawn to H5. our hero claims the enemy pawn by landing on H7.
Slug answers by moving the pawn from D6 to D5. our hero captures the enemy pawn: the rook leaps from H7 to H5.
With dungeon cunning, Slug brings the king to D7. our hero claims the enemy pawn by landing on E5.
Slug's king advances from D7 to C7. our hero captures the enemy pawn: the rook leaps from E5 to E6.
Slug sets the king on D8, watching every square, while without hurry or fear, our hero places the rook on E5. From the dark, Slug pushes the king to D7.
our hero captures the pawn on D5 and leaves Slug in check.
Slug answers by moving the king from D7 to C7, while our hero slides the rook across the board, from D5 to E5. With dungeon cunning, Slug brings the king to B8.
our hero captures the enemy pawn: the rook leaps from E5 to E7.
Slug's king advances from B8 to A8. our hero gives check with the rook on E8.
Slug sets the king on A7, watching every square. From E3, our hero's bishop forces Slug to defend.
From the dark, Slug pushes the king to A6, while our hero's rook takes E5, leaving E8 behind. Slug answers by moving the king from A6 to B7, and our hero slides the bishop across the board, from E3 to G5.
With dungeon cunning, Slug brings the king to B6. From E6, our hero's rook forces Slug to defend.
Slug's king advances from B6 to A5. Check: our hero tightens the net by bringing the bishop to D2.
Slug sets the king on A4, watching every square, while without hurry or fear, our hero places the bishop on C1. From the dark, Slug pushes the king to B4, and our hero's rook takes D6, leaving E6 behind.
Slug answers by moving the king from B4 to B3, while our hero slides the bishop across the board, from C1 to D2. With dungeon cunning, Slug brings the king to B2.
our hero gives check with the rook on B6.
Slug's king advances from B2 to A3. our hero advances the bishop from D2 to E3, and right after that slug sets the king on A2, watching every square.
Check: our hero tightens the net by bringing the rook to A6.
From the dark, Slug pushes the king to B3. our hero gives check with the rook on B6.
Slug answers by moving the king from B3 to C4. From C6, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to B4. Check: our hero tightens the net by bringing the rook to B6.
Slug's king advances from B4 to A3. our hero gives check with the rook on A6.
Slug sets the king on B2, watching every square. From B6, our hero's rook forces Slug to defend.
From the dark, Slug pushes the king to C3, and our hero's king takes E2, leaving E1 behind. Slug answers by moving the king from C3 to C4, while our hero slides the king across the board, from E2 to D2.
With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the rook to B7; then slug's king advances from D5 to E5.
Check: our hero tightens the net by bringing the rook to E7.
Slug sets the king on F5, watching every square, and without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to G4, while our hero's rook takes F7, leaving E7 behind.
Slug answers by moving the king from G4 to H4, and our hero slides the king across the board, from D3 to D4. With dungeon cunning, Slug brings the king to H5.
With a steady hand, our hero brings the king to E5, and right after that slug's king advances from H5 to H4. our hero advances the king from E5 to F4; then slug sets the king on H5, watching every square.
Without hurry or fear, our hero places the bishop on F2. From the dark, Slug pushes the king to H6, and our hero's rook takes F8, leaving F7 behind.
Slug answers by moving the king from H6 to G6. From G8, our hero's rook forces Slug to defend.
With dungeon cunning, Slug brings the king to H6. With a steady hand, our hero brings the king to F5; then slug's king advances from H6 to H5.
our hero advances the king from F5 to F4, and right after that slug sets the king on H6, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Slug pushes the king to H7, while our hero's king takes G5, leaving G4 behind. Slug's king falls on G8 and tears the rook from our hero.
The duel ends in a draw: our hero and Slug withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 7 s
- Moves
- 100
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 14 / 5
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (100 moves) lasted longer than 91% of the games on this floor.