Battle chronicle
our hero draws pieces against Spider. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from G3 to H4 and captures the enemy knight.
Neither our hero nor Spider claims victory. A draw on the board.
Loading…
The battle, move by move
our hero advances the king from E1 to E2, while spider sets the pawn on C2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Spider pushes the knight to G3. A clean strike: our hero's king topples the pawn on C2.
Spider answers by moving the knight from F6 to G4. From H2 to G3, our hero's pawn swallows Spider's knight.
With dungeon cunning, Spider brings the pawn to E2. With a steady hand, our hero brings the king to D2. Spider's pawn crowns on E1 and a hostile bishop is born.
From D2 to E1, our hero's king swallows Spider's bishop.
Spider sets the pawn on A5, watching every square; then without hurry or fear, our hero places the king on E2. From the dark, Spider pushes the knight to H2, and right after that our hero's king takes D2, leaving E2 behind.
Spider's knight reaches F3 and threatens our hero's king.
our hero slides the king across the board, from D2 to C3, while with dungeon cunning, Spider brings the knight to H4. With a steady hand, our hero brings the king to B2, and spider's pawn advances from C7 to C5.
A clean strike: our hero's pawn topples the knight on H4.
Spider sets the pawn on E4, watching every square, and right after that without hurry or fear, our hero places the king on A3. From the dark, Spider pushes the king to D8.
A clean strike: our hero's king topples the pawn on A4.
Spider answers by moving the pawn from G6 to G5, and right after that our hero slides the king across the board, from A4 to B5. With dungeon cunning, Spider brings the pawn to A4.
A clean strike: our hero's king topples the pawn on A4.
Spider's pawn advances from E7 to E5. our hero advances the king from A4 to B5, and spider sets the king on E7, watching every square.
A clean strike: our hero's king topples the pawn on C5.
Spider advances to H4 and claims our pawn.
our hero's king takes D5, leaving C5 behind. Spider answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from D5 to E4.
With dungeon cunning, Spider brings the king to E6. From E4 to E3, our hero's king swallows Spider's pawn.
Spider's pawn advances from H4 to H3. our hero advances the king from E3 to F3, while spider sets the king on D6, watching every square.
Without hurry or fear, our hero places the king on G3. From the dark, Spider pushes the pawn to H2.
A clean strike: our hero's king topples the pawn on H2.
Spider answers by moving the king from D6 to D5, and right after that our hero slides the king across the board, from H2 to G2. With dungeon cunning, Spider brings the king to E4.
With a steady hand, our hero brings the king to F2, while spider's king advances from E4 to D3. our hero advances the king from F2 to F3.
Spider's pawn reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on F2. From the dark, Spider pushes the king to D2, and right after that our hero's king takes F1, leaving F2 behind.
Spider answers by moving the king from D2 to C1; then our hero slides the king across the board, from F1 to E2. With dungeon cunning, Spider brings the king to B2.
With a steady hand, our hero brings the king to E3, and spider's king advances from B2 to C3. A clean strike: our hero's king topples the pawn on E4.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 27 s
- Moves
- 61
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 16 / 1
- First capture
- move 2
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 52% of the games on this floor.