Battle chronicle

The duel begins: our hero against Spider on floor 3.

our hero answers with fury: the king leaps from C3 to C4 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Spider gives check with the knight on G3.

our hero claims the enemy pawn by landing on E3.

With dungeon cunning, Spider brings the knight to H7. our hero captures the enemy knight: the pawn leaps from H2 to G3.

Spider's pawn advances from C3 to C2. our hero advances the king from E3 to D2. On C1, Spider promotes and gains a reinforcing bishop.

our hero captures the enemy bishop: the king leaps from D2 to C1.

From the dark, Spider pushes the king to F8, while our hero's king takes C2, leaving C1 behind. Spider answers by moving the knight from H7 to F6, and our hero slides the king across the board, from C2 to C3.

Spider gives check with the knight on E4.

With a steady hand, our hero brings the king to D3, and right after that spider's knight advances from E4 to D6. our hero advances the king from D3 to C3; then spider sets the knight on C4, watching every square.

our hero claims the enemy knight by landing on C4.

From the dark, Spider pushes the king to G8, and our hero's pawn takes G4, leaving G3 behind. Spider answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from C4 to D4.

With dungeon cunning, Spider brings the pawn to C6. our hero captures the enemy pawn: the king leaps from D4 to E4.

Spider's pawn advances from A6 to A5. our hero advances the king from E4 to D4. Spider's pawn reaches E5 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D4 to E5.

From the dark, Spider pushes the king to H8, while our hero's king takes D4, leaving E5 behind. Spider answers by moving the king from H8 to G8, and our hero slides the king across the board, from D4 to C4.

With dungeon cunning, Spider brings the king to F7. With a steady hand, our hero brings the pawn to G5, and right after that spider's pawn advances from A4 to A3.

our hero advances the king from C4 to B3; then spider sets the king on G7, watching every square. our hero claims the enemy pawn by landing on A3.

From the dark, Spider pushes the king to H7, and our hero's king takes A4, leaving A3 behind. Spider answers by moving the king from H7 to G6.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Spider brings the king to H5. With a steady hand, our hero brings the king to B6; then spider's king advances from H5 to G6.

our hero claims the enemy pawn by landing on C6.

Spider sets the king on H5, watching every square, and without hurry or fear, our hero places the pawn on G6. From the dark, Spider pushes the king to H6, while our hero's pawn takes G7, leaving G6 behind.

Spider answers by moving the king from H6 to H7, and our hero slides the king across the board, from C6 to D6. With dungeon cunning, Spider brings the king to G8.

With a steady hand, our hero brings the king to E6. Spider's king falls on G7 and tears the pawn from our hero.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 7 s
Moves
56
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 44% of the games on this floor.

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