Battle chronicle
The duel begins: Myriam C. against Slug on floor 2.
Myriam C. answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.
In the end, Myriam C. delivers checkmate and Slug flees the board.
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The battle, move by move
Myriam C. captures the enemy knight: the pawn leaps from H2 to G3.
From the dark, Slug pushes the pawn to E4, while myriam C.'s pawn takes F4, leaving F2 behind. Slug answers by moving the bishop from D6 to C5, and myriam C. slides the pawn across the board, from E2 to E3.
With dungeon cunning, Slug brings the king to F7. Myriam C. claims the enemy pawn by landing on C3.
Slug's king advances from F7 to E8. Myriam C. advances the knight from G1 to E2; then slug sets the king on D8, watching every square.
Without hurry or fear, Myriam C. places the king on D2. From the dark, Slug pushes the pawn to H5, and myriam C.'s pawn takes C4, leaving C3 behind.
Slug answers by moving the pawn from H7 to H6, while myriam C. slides the pawn across the board, from C2 to C3. With dungeon cunning, Slug brings the king to C7.
With a steady hand, Myriam C. brings the bishop to B2; then slug's king advances from C7 to C6. Myriam C. advances the bishop from B2 to A1, and right after that slug sets the king on B7, watching every square.
Without hurry or fear, Myriam C. places the king on C2. From the dark, Slug pushes the king to C6, while myriam C.'s king takes B3, leaving C2 behind.
Slug answers by moving the pawn from E6 to E5, and myriam C. slides the king across the board, from B3 to A4. A cruel blow: Slug's bishop captures Myriam C.'s pawn on E3.
Myriam C. claims the enemy pawn by landing on E5.
Slug's king advances from C6 to C5. Myriam C. advances the bishop from A1 to B2; then slug sets the bishop on F2, watching every square.
Without hurry or fear, Myriam C. places the pawn on E6. From the dark, Slug pushes the king to D6. Check: Myriam C. tightens the net by bringing the pawn to C5.
A cruel blow: Slug's king captures Myriam C.'s pawn on E6.
Myriam C. slides the pawn across the board, from C5 to C6, and right after that with dungeon cunning, Slug brings the king to E5. Myriam C. captures the enemy pawn: the pawn leaps from C6 to D7.
Slug's king advances from E5 to F6. Myriam C.'s pawn crowns on D8 and becomes a queen.
Slug sets the king on E5, watching every square. Myriam C. captures the pawn on E7 and leaves Slug in check.
From the dark, Slug pushes the king to D5, while myriam C.'s queen takes H4, leaving E7 behind. Slug answers by moving the bishop from F2 to E3.
Myriam C. captures the pawn on H5 and leaves Slug in check.
With dungeon cunning, Slug brings the king to D6. Myriam C. claims the enemy pawn by landing on G4.
Slug's bishop advances from E3 to D2. Myriam C. captures the enemy pawn: the queen leaps from G4 to E4.
Slug sets the bishop on E1, watching every square, while without hurry or fear, Myriam C. places the pawn on G4. From the dark, Slug pushes the bishop to D2.
Myriam C. gives check with the queen on D3.
Slug answers by moving the king from D6 to C7. Myriam C. claims the enemy bishop by landing on D2.
With dungeon cunning, Slug brings the pawn to H5. Myriam C. captures the enemy pawn: the pawn leaps from G4 to H5.
Slug's king advances from C7 to C8. Myriam C. advances the pawn from H5 to H6, and right after that slug sets the king on C7, watching every square.
Without hurry or fear, Myriam C. places the pawn on H7. From the dark, Slug pushes the king to B6. Myriam C.'s pawn crowns on H8 and becomes a queen.
Slug answers by moving the king from B6 to C7, and myriam C. slides the queen across the board, from D2 to H6. With dungeon cunning, Slug brings the king to B7.
From H7, Myriam C.'s queen forces Slug to defend.
Slug's king advances from B7 to A8. Myriam C. advances the pawn from G2 to G4; then slug sets the king on B8, watching every square.
Without hurry or fear, Myriam C. places the pawn on G5. From the dark, Slug pushes the king to C8, and myriam C.'s pawn takes G6, leaving G5 behind.
Slug answers by moving the king from C8 to D8, while myriam C. slides the pawn across the board, from G6 to G7. With dungeon cunning, Slug brings the king to C8.
And it is checkmate: Myriam C. ends the game on G8.