Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
Slug advances its pawn to B4 and claims our bishop.
Slug's edge closes the game: mate against our hero.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
From the dark, Slug pushes the pawn to B2. our hero captures the enemy pawn: the bishop leaps from C1 to B2.
Slug answers by moving the pawn from E4 to E3, while our hero slides the bishop across the board, from B2 to A3. With dungeon cunning, Slug brings the knight to G8.
With a steady hand, our hero brings the pawn to C4; then slug's pawn advances from B5 to B4. our hero claims the enemy pawn by landing on B4.
Slug's pawn falls on B4 and tears the bishop from our hero.
Without hurry or fear, our hero places the pawn on C5. A cruel blow: Slug's pawn captures our hero's pawn on C5.
our hero's pawn takes A4, leaving A2 behind. Slug answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from E1 to F1.
With dungeon cunning, Slug brings the pawn to B3. With a steady hand, our hero brings the king to E1, and right after that slug's king advances from E8 to D7.
our hero advances the king from E1 to D1; then slug sets the pawn on B2, watching every square. Without hurry or fear, our hero places the king on C2.
From the dark, Slug pushes the king to C6. our hero captures the enemy pawn: the king leaps from C2 to B2.
Slug answers by moving the pawn from F7 to F5, while our hero slides the king across the board, from B2 to B3. With dungeon cunning, Slug brings the king to B7.
With a steady hand, our hero brings the king to C4; then slug's pawn advances from F5 to F4. our hero advances the pawn from A4 to A5, and right after that slug sets the knight on E7, watching every square.
our hero captures the enemy pawn: the pawn leaps from A5 to B6.
From the dark, Slug pushes the knight to C6, while our hero's king takes B5, leaving C4 behind. Slug answers by moving the knight from C6 to A5.
our hero captures the enemy knight: the king leaps from B5 to A5.
With dungeon cunning, Slug brings the pawn to F3. With a steady hand, our hero brings the king to B5, and right after that slug's pawn advances from C5 to C4.
our hero advances the king from B5 to C5; then slug sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Slug pushes the pawn to C2, and our hero's king takes C3, leaving C4 behind. Slug answers by moving the pawn from F3 to F2.
our hero claims the enemy pawn by landing on C2.
On F1, Slug promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D3. Slug's queen reaches B1 and threatens our hero's king.
our hero claims the enemy pawn by landing on E3.
Slug sets the king on B8, watching every square, and without hurry or fear, our hero places the king on F3. Slug gives check with the queen on F5.
our hero claims the enemy pawn by landing on G3.
Slug answers by moving the king from B8 to C8, and our hero slides the king across the board, from G3 to H4. Check from Slug: the queen plants itself on H7.
With a steady hand, our hero brings the king to G4. Slug gives check with the queen on E4.
our hero advances the king from G4 to G5. After toppling the pawn on G2, Slug threatens our hero's king.
Without hurry or fear, our hero places the king on F5. Check from Slug: the queen plants itself on F1.
our hero's king takes E4, leaving F5 behind. After toppling the pawn on E2, Slug threatens our hero's king.
our hero slides the king across the board, from E4 to D4, and right after that with dungeon cunning, Slug brings the queen to H5. With a steady hand, our hero brings the king to C4; then slug's queen advances from H5 to D1.
our hero advances the king from C4 to C5, and right after that slug sets the queen on D3, watching every square. Without hurry or fear, our hero places the king on C6.
From the dark, Slug pushes the queen to D2. our hero gives check with the pawn on B7.
Slug answers by moving the king from C8 to B8, and our hero slides the king across the board, from C6 to B6. With dungeon cunning, Slug brings the queen to G2.
With a steady hand, our hero brings the king to A6, and right after that slug's king advances from B8 to C7. our hero advances the king from A6 to A7.
Mate. Slug closes the net and our hero falls on A2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 12 s
- Moves
- 80
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 4
- Material captured (hero / opponent)
- 13 / 6
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (80 moves) lasted longer than 77% of the games on this floor.