Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on B3.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to C3.

With dungeon cunning, Slug brings the bishop to B7. our hero claims the enemy knight by landing on B3.

Slug's pawn advances from C5 to C4. our hero advances the pawn from B3 to B4; then slug sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on D3. From the dark, Slug pushes the king to D8. our hero captures the enemy pawn: the pawn leaps from D3 to C4.

Slug answers by moving the pawn from F7 to F5. our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Slug brings the pawn to F4. With a steady hand, our hero brings the pawn to F3; then slug's king advances from D8 to D7.

our hero claims the enemy pawn by landing on G4.

Slug sets the bishop on E4, watching every square, and without hurry or fear, our hero places the king on F2. A cruel blow: Slug's bishop captures our hero's pawn on G2.

our hero claims the enemy bishop by landing on G2.

Check from Slug: the pawn plants itself on F3.

our hero captures the enemy pawn: the king leaps from G2 to F3.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to F4, and right after that slug's king advances from D8 to D7.

our hero advances the king from F4 to F5; then slug sets the king on E7, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Slug pushes the king to D7, and our hero's king takes F7, leaving G6 behind. Slug answers by moving the king from D7 to D8, while our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the pawn to G6; then slug's king advances from C7 to B7.

our hero advances the pawn from G6 to G7, and right after that slug sets the king on C7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Slug pushes the king to B7, while our hero's queen takes E8, leaving G8 behind. Slug answers by moving the pawn from D6 to D5.

Check: our hero tightens the net by bringing the queen to C6.

With dungeon cunning, Slug brings the king to B8. With a steady hand, our hero brings the king to E7, and right after that slug's pawn advances from D5 to D4.

our hero advances the pawn from C3 to C4; then slug sets the pawn on D3, watching every square. our hero captures the pawn on B6 and leaves Slug in check.

From the dark, Slug pushes the king to A8. our hero gives check with the queen on A6.

Slug answers by moving the king from A8 to B8. our hero claims the enemy pawn by landing on D3.

With dungeon cunning, Slug brings the king to C7. With a steady hand, our hero brings the king to E6; then slug's king advances from C7 to D8.

our hero advances the king from E6 to D6, and right after that slug sets the king on E8, watching every square. Without hurry or fear, our hero places the queen on B7.

From the dark, Slug pushes the king to D8. our hero delivers the final mate from D7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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