Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

our hero's pawn lands on B3 and defeats Slug's knight!

Checkmate! our hero topples Slug and claims victory.

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The battle, move by move

our hero claims the enemy knight by landing on B3.

Slug sets the bishop on C2, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Slug pushes the bishop to D3. our hero claims the enemy bishop by landing on D3.

Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the pawn leaps from C3 to B4.

With dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to H3, and right after that slug's pawn advances from C5 to C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug sets the pawn on G3, watching every square. Check: our hero tightens the net by bringing the bishop to G5.

From the dark, Slug pushes the king to D7, and our hero's pawn takes D4, leaving D3 behind. Slug answers by moving the king from D7 to C6, while our hero slides the pawn across the board, from C4 to C5.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the pawn to H4.

A cruel blow: Slug's pawn captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on C5.

Slug sets the king on B5, watching every square, and without hurry or fear, our hero places the pawn on A3. A cruel blow: Slug's pawn captures our hero's pawn on C5.

our hero claims the enemy pawn by landing on C5.

Slug answers by moving the king from B5 to C4, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the king to D4.

With a steady hand, our hero brings the pawn to C6, and right after that slug's king advances from D4 to D3. our hero advances the pawn from C6 to C7; then slug sets the king on C3, watching every square.

our hero's pawn crowns on C8 and becomes a queen.

From the dark, Slug pushes the king to B3, and our hero's queen takes A8, leaving C8 behind. Slug answers by moving the pawn from F5 to F4.

our hero claims the enemy pawn by landing on F4.

With dungeon cunning, Slug brings the king to B2. our hero captures the enemy pawn: the bishop leaps from F4 to G3.

Slug's king advances from B2 to A1. our hero advances the queen from A8 to E4, and right after that slug sets the king on B2, watching every square.

Check: our hero tightens the net by bringing the bishop to E5.

From the dark, Slug pushes the king to C1, while our hero's queen takes E2, leaving E4 behind. Slug answers by moving the king from C1 to B1, and our hero slides the bishop across the board, from E5 to C3.

With dungeon cunning, Slug brings the king to C1. Check: our hero tightens the net by bringing the queen to D2.

Slug's king advances from C1 to B1. And it is checkmate: our hero ends the game on B2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 23 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 2
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 36% of the games on this floor.

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