Battle chronicle
In the depths of Sewers, Mat S. faces Rat.
With an adventurer's precision, Mat S. takes the rival knight on A3.
Draw. The dungeon keeps the names of Mat S. and Rat.
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The battle, move by move
From B2 to A3, Mat S.'s pawn swallows Rat's knight.
Rat answers by moving the pawn from D7 to D5; then mat S. slides the pawn across the board, from E2 to E3. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, Mat S. brings the pawn to C3, and rat's king advances from E8 to D8. Mat S. advances the pawn from D2 to D3, while rat sets the pawn on C4, watching every square.
Without hurry or fear, Mat S. places the pawn on D4. From the dark, Rat pushes the pawn to C6; then mat S.'s pawn takes G4, leaving G2 behind.
Rat answers by moving the pawn from E7 to E6, and right after that mat S. slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the pawn to G5.
A clean strike: Mat S.'s pawn topples the pawn on G5.
Rat's king advances from D8 to E7. Mat S. advances the pawn from F2 to F4, and rat sets the king on F8, watching every square.
Without hurry or fear, Mat S. places the king on F2. From the dark, Rat pushes the pawn to A4, and right after that mat S.'s king takes G3, leaving F2 behind.
Rat answers by moving the pawn from C6 to C5. A clean strike: Mat S.'s pawn topples the pawn on C5.
With dungeon cunning, Rat brings the pawn to E5. From F4 to E5, Mat S.'s pawn swallows Rat's pawn.
Rat's king advances from F8 to E7. Mat S. advances the king from G3 to F4, while rat sets the king on F7, watching every square.
Without hurry or fear, Mat S. places the king on F5. From the dark, Rat pushes the king to E7; then mat S.'s pawn takes G6, leaving G5 behind.
Rat answers by moving the king from E7 to E8, and right after that mat S. slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the pawn to D4.
A clean strike: Mat S.'s pawn topples the pawn on D4.
Rat's king advances from E8 to D7. Mat S. advances the pawn from G6 to G7, and rat sets the king on E8, watching every square.
Promotion: on G8, Mat S. turns a pawn into a queen.
From the dark, Rat pushes the king to D7. Check: Mat S. tightens the net by bringing the pawn to E6.
Rat answers by moving the king from D7 to C6. Mat S. gives check with the queen on C8.
With dungeon cunning, Rat brings the king to B5. With a steady hand, Mat S. brings the pawn to E7, and rat's king advances from B5 to A5.
Promotion: on E8, Mat S. turns a pawn into a queen.
Neither Mat S. nor Rat claims victory. A draw on the board.