Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C4; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to D8, and right after that our hero slides the pawn across the board, from D2 to D3.

With dungeon cunning, Rat brings the knight to B6. A clean strike: our hero's pawn topples the pawn on C4.

Rat's pawn advances from C6 to C5. our hero advances the pawn from F2 to F3. Rat moves the knight from B6 to A4 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on G4.

From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from E8 to D7; then our hero slides the king across the board, from E1 to E2.

Rat gives check with the knight on C3.

With a steady hand, our hero brings the king to D3, and rat's knight advances from C3 to A4. our hero advances the pawn from H2 to H4, while rat sets the pawn on C6, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the knight to C3.

A clean strike: our hero's king topples the knight on C3.

Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to C7.

With a steady hand, our hero brings the pawn to H7, while rat's pawn advances from A5 to A4. Promotion: on H8, our hero turns a pawn into a queen.

Rat sets the pawn on A3, watching every square; then without hurry or fear, our hero places the queen on G7. From the dark, Rat pushes the king to B8.

From G7 to E7, our hero's queen swallows Rat's pawn.

Rat answers by moving the king from B8 to C8. A clean strike: our hero's queen topples the pawn on G5.

With dungeon cunning, Rat brings the king to B7. From G5 to C5, our hero's queen swallows Rat's pawn.

Rat's king advances from B7 to C8. A clean strike: our hero's queen topples the pawn on A3.

Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to C7; then our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from C7 to B8, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the pawn to C5.

Promotion: on G8, our hero turns a pawn into a queen.

Rat's king advances from B8 to C7. our hero advances the queen from A3 to A8, and rat sets the king on D7, watching every square.

From E8, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to C7. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
53
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (53 moves) lasted longer than 35% of the games on this floor.

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