Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival bishop on C3.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero claims the enemy bishop by landing on C3.
Slug's king advances from E8 to E7. our hero advances the king from E1 to D1.
After toppling the pawn on C2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on C2.
From the dark, Slug pushes the knight to H5, and our hero's pawn takes B4, leaving B2 behind. Slug answers by moving the pawn from G4 to G3.
our hero claims the enemy pawn by landing on G3.
With dungeon cunning, Slug brings the king to F8. With a steady hand, our hero brings the pawn to A3; then slug's pawn advances from F7 to F6.
our hero claims the enemy pawn by landing on C5.
Slug sets the king on F7, watching every square, and without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the pawn to E3, while our hero's king takes D1, leaving C2 behind.
Slug answers by moving the king from F7 to E8, and our hero slides the king across the board, from D1 to E1. After toppling the pawn on F2, Slug threatens our hero's king.
our hero claims the enemy pawn by landing on F2.
Slug's king advances from E8 to E7. our hero captures the enemy pawn: the pawn leaps from C5 to B6.
Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to C7.
our hero captures the enemy pawn: the pawn leaps from C4 to B5.
Slug answers by moving the knight from H5 to G7, while our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Slug brings the pawn to F5.
With a steady hand, our hero brings the pawn to A5; then slug's king advances from C7 to B8. our hero advances the pawn from A5 to A6, and right after that slug sets the knight on E6, watching every square.
Without hurry or fear, our hero places the pawn on B6. From the dark, Slug pushes the knight to C5. our hero gives check with the pawn on A7.
Slug's king falls on B7 and tears the pawn from our hero.
our hero slides the pawn across the board, from E2 to E3; then with dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to F3, and right after that slug's king advances from B7 to A8.
our hero advances the king from F3 to F4. Check from Slug: the knight plants itself on E6.
our hero claims the enemy pawn by landing on F5.
From the dark, Slug pushes the knight to F8, and our hero's king takes E5, leaving F5 behind. Slug answers by moving the knight from F8 to E6.
our hero claims the enemy knight by landing on E6.
With dungeon cunning, Slug brings the pawn to D4. our hero captures the enemy pawn: the pawn leaps from E3 to D4.
Slug's king advances from A8 to B7. our hero advances the pawn from D4 to D5, and right after that slug sets the king on A6, watching every square.
our hero's pawn crowns on A8 and becomes a queen.
A cruel blow: Slug's king captures our hero's pawn on B6.
From B8, our hero's queen forces Slug to defend.
Slug answers by moving the king from B6 to A6. Check: our hero tightens the net by bringing the queen to C8.
With dungeon cunning, Slug brings the king to A7. With a steady hand, our hero brings the king to D6, and right after that slug's king advances from A7 to B6.
From C7, our hero's queen forces Slug to defend.
Slug sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to C6.
From the dark, Slug pushes the king to A5, and our hero's king takes C7, leaving D6 behind. Slug answers by moving the king from A5 to B4, while our hero slides the pawn across the board, from D5 to D6.
With dungeon cunning, Slug brings the king to A5. With a steady hand, our hero brings the pawn to D7; then slug's king advances from A5 to B4.
our hero's pawn crowns on D8 and becomes a queen.
Slug sets the king on A3, watching every square. From D3, our hero's queen forces Slug to defend.
From the dark, Slug pushes the king to B2. Check: our hero tightens the net by bringing the queen to B6.
Slug answers by moving the king from B2 to C1, and our hero slides the pawn across the board, from G3 to G4.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 6 s
- Moves
- 79
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (79 moves) lasted longer than 76% of the games on this floor.